Star Drake by Chris McFann(Illustration by Chris McFann)

It’s raining drakes! Find a whole slew of these fierce mini-dragons in the Book of Drakes. Masters Daigle and Welham can show you the way…

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Oftentimes, a drake’s curiosity about the world around it drives the creature to seek out experiences beyond the physical realms. The drake finds companions with which it experiences the wonders of the multiverse. It returns from its travels with a changed appearance, demeanor, and powers. Regardless of which type of drake embarked on its planar journey, the creature always returns as a star drake…

Star Drake   CR 15

XP 51,200
N Large dragon (esoteric/material)
Init +12; Senses darkvision 60 ft., low-light vision; Perception +28
Aura nimbus of stars (DC 24)

DEFENSE
AC
30, touch 26, flat-footed 22 (+7 deflection, +8 Dex, +2 luck, +4 natural, −1 size)
hp 207 (18d12+90)
Fort +16, Ref +21, Will +18
DR 10/magic; Immune cold, fire, magic paralysis and sleep, dragon traits; SR 26

OFFENSE
Speed
60 ft., fly 200 ft. (good)
Melee bite +24 (2d6+7), 2 claws +24 (1d8+7)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks breath weapon (40-ft. cone, DC 24, 10d10 cold or fire), searing star (DC 26)
Spell-Like Abilities (CL 18th; concentration +25)
Constant—planar adaptation
At will—faerie fire, flare burst (DC 18)
3/day—plane shift (DC 24)
1/day—mass planar adaptation, wandering star motes (DC 21)

STATISTICS
Str
24, Dex 27, Con 21, Int 22, Wis 24, Cha 25
Base Atk +18; CMB +27; CMD 51
Feats Ability Focus (searing star), Acrobatic, Agile Maneuvers, Flyby Attack, Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Persuasive, Wingover
Skills Acrobatics +33 (+45 jump), Bluff +18, Diplomacy +32, Escape Artist +12, Fly +35, Heal +14, Intimidate +28, Knowledge (arcana) +27, Knowledge (history) +11, Knowledge (nature) +11, Knowledge (planes) +27, Knowledge (religion) +11, Linguistics +13, Perception +28, Perform (oratory) +15, Sense Motive +22, Sleight of Hand +12, Spellcraft +27, Stealth +11, Survival +14, Use Magic Device +28
Languages Abyssal, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Ignan, Infernal, Terran

ECOLOGY
Environment
any
Organization solitary, binary (2), or cluster (3–6)
Treasure double

SPECIAL ABILITIES
Nimbus of Stars (Su)
A star drake has a continual supply of tiny motes which surround its body. Any non-blind creatures within 10 ft. of the drake must succeed at a Fortitude save or become dazed. Those who succeed are still dazzled by the nimbus. These effects last while the creature is within the aura and an additional round after the creature leaves.

Searing Star(Su) Once every 10 rounds, a star drake can gather up energy from its nimbus, reducing its effective range to 5 ft., to create a powerful globe of energy. By succeeding at a ranged touch attack, the drake strikes an opponent with the globe, which explodes for 6d8 force damage and blinds the target (a DC 24 Fortitude saving throw prevents the blindness, but not the damage). Against outsiders without the native subtype, the damage increases to 18d8.

Typical Characteristics

A star drake takes on a typically draconic appearance, differing from true dragons primarily by its mottled metallic scales (usually silver and gold in varying patterns) and the nimbus of tiny stars surrounding the entirety of its body. As the drake requires it, numerous stars making up its nimbus gather into a large ball to strike an opponent. Subtle signs give an observant viewer a clue as to the originating drake stock, such as horn or tail shape. A star drake generally measures 10 ft. in length, and it weighs roughly 500 lb. The drake also gains a prodigious lifespan, with the oldest known specimens reaching a millennium in age.

Due to its experiences across the planes, a star drake takes on the mantle of protector of the Material Plane. No matter what alignment a creature professes to have, the star drake sees it as a meddler in the affairs of humanoid races. In the drake’s mind, an angel presents as much of a threat as a devil, especially when the outsiders decide to take their battles to a “neutral” site and deal all sorts of collateral damage. Depending on the outsider in question, the drake attempts to negotiate with it, drive it off, or destroy it. Occasionally, the drake leads an incursion of its own, with other star drakes or like-minded adventurers, to clearly make the point it does not welcome extraplanar predators.

No one is certain about natural-born star drakes. Every such drake has transformed from an existing drake. Certainly, no creature has ever spoken about its transformation, but its former companions describe a process where the drake incorporates the essence of the plane it travels in. The drake always seems to absorb energy from various planes, whether ambient or shed from visiting outsiders. As a drake ages, its nimbus grows ever brighter and more powerful, to the point the creatures must depart their home worlds for the firmament. There, sages speculate, they add to the tapestry of the night sky and perhaps form the basis of a new system of planets.

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