Dragon Magazine, the long-time resource for D&D players, folded last September after an amazing 359-issue run. Dungeon Adventures ceased publication at the same time, Pyramid has been all electronic for awhile, and White Wolf Magazine and Inphobia are distant memories. Is the era of the paper gaming magazine all gone?
You may have noticed a few changes since last issue. Yes, it’s only issue #3, and already we’re making improvements. Kobolds are like that, always tinkering. Keeps us off the trapmaking circuit.
The heart of the tabletop roleplaying world is a place where everyone shares the stage: players, DMs, and designers alike. In that vein, I’m happy to announce that with this issue, I’m stepping back from writing quite so many articles as I did last issue. There’s a world of talent out there, and it’s time …
I realize that launching this magazine as Dragon Magazine’s print era ends is — how to put it? It’s a bit of a kick to the nuts to go from a 100% color, lavishly-illustrated, fine-tuned machine to a one-man show with a lot of black and white art and a do-it-yourself ethos.