Open Design 002: Halls of the Mountain King (OGL)

Open Design 002: Halls of the Mountain King (OGL) Welcome to the Open Design Podcast, a discussion about game design and game mastery with hosts Wolfgang Baur, Ed Healy and Rone Barton. Regular Features: * ‘Ask the Kobold’ with Skip Williams (Pinning in Combat) * ‘Game Theories’ with Monte Cook (Do Overs) We took a …

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Trapspringer:
Portcullis and Active Defenses

Clang! The grate slams to the floor, sealing the exit — and alerting every monster in hearing distance…. Most traps are active defenses, contesting every foot of the dungeon. However, a passive defense can be a valuable deterrent as well. Two entry-level passive traps are the portcullis and the razor-wire trap, which we’ll re-design this …

Trapspringer:
Portcullis and Active Defenses
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As Much of the Story as Possible:
Map Talk with Sean Macdonald

Sean Macdonald never intended to become a freelance RPG cartographer. An internet programmer by trade, he got into RPG cartography through his work as a website designer. He started his freelance cartography career in 2003 mapping the Dragonlance Campaign Setting. Three years later he won a gold ENnie for Tasslehoff’s Map Pouch: War of the …

As Much of the Story as Possible:
Map Talk with Sean Macdonald
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Monday Monster: Deathspittle Bombardier

“Ye weren’t there.” Günter’s hand shook as he reached for the tankard. “They donna care what they hit. Donna care who’s in the way, cacklin’ as they fire. Cacklin’…” He gulped at the drink, spilling down his chin, then wiped foam from his braided whiskers with the back of his scarred and puckered hand. “Ye …

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The D% Roll – The Complete Bastard’s Polymorph

The toad, frog and newt are classic choices for a transmuting mage with an itchy casting finger and a prepared polymorph any object. However, sometimes your foe deserves something more creative or stylish. Below is a list of forms that will add some memorable panache to the proceedings. d%   Result (Duration) 1.     A 120-foot-long trading carrack (1 …

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A Question of What’s Cool:
A Conversation with Wesley Schneider

With RPG titles like Classic Horrors Revisited (forthcoming from Paizo), Seven Days to the Grave (Paizo), and Cage of Delirium (Goodman Games), F. Wesley Schneider’s work clearly runs toward the dark. Indeed, Schneider’s writing and his tastes are downright diabolical. “In RPG terms, I’ve always been way more interested in devils than in other fiends,” …

A Question of What’s Cool:
A Conversation with Wesley Schneider
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Behind the Spells: Unseen Servant

Welcome back to Behind the Spells, the series that provides a historical background, secret effects, and related material to classic spells of the world’s most famous fantasy roleplaying game. This 11th installment concludes our series of Behind the Spells; we hope you’ve enjoyed the series. As always, the rules (presented after the “Spell Secret” header) …

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