Delve into the Depths in the Kobold Blog

Delve Deep Under the Mountain: Halls of the Mountain King for Pathfinder RPG

If you’re seeking an adventure for 8th- to 12th-level Pathfinder characters, Kobold Press has just what you need! Halls of the Mountain King is an homage to all the great delves, from the Mines of Moria on—with a few new twists. The dwarves of the Rygar canton were a hardworking group, mining ever deeper and […]

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Collection of Curiosities: The Graverobber’s Satchel

The work of a graverobber can lead to interesting, though gruesomely gained, discoveries. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.

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Howling Tower: Expect Things to Go Wrong

(This is the fifth installment in a series of articles for players hoping to get the best possible experience from their time around the RPG table.) “Adventures, in retrospect, are pieces of extremely bad luck that missed a fatal ending.” ―Lawrence Griswold, Tombs, Travel and Trouble It’s a shame that Lawrence Griswold isn’t better known

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Grand Duchy: Spring Intrigues at Court

The Beloved Imperatrix’s court is a regal setting, befitting the station of the Copper Sphinx Throne. To be sure, Regia Moonthorn sets the tone for the day—playful, amused, concerned, or icily disapproving—but she always commands the respectful attention of her courtiers. Outside the court’s closed doors, nobles, diplomats, and merchants jostle, boast, accuse, plead, plot,

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Pulp Plunder: Three Treasures of the Hyborian Age

Well met, intrepid readers—and welcome back to the darkest corners of the Crossroads! In my recent articles for Kobold Press, I’ve been celebrating the legacy of pulp literature in gaming by developing some home-brewed campaign material inspired by Robert E. Howard’s Hyborian Age. Hopefully, you braved the trip to dead Xuchotl with me in Lost

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Heritage Feats For Southlands Player Characters

(For use in the Midgard World Setting – Pathfinder Rules) A heritage feat represents an ability gained through genetics, cultural upbringing, or a childhood event that occurred prior to beginning your adventuring career. Heritage feats can only be taken at 1st level. Unlike standard feats, heritage feats can grant supernatural powers and spell-like abilities, and

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A Crib Sheet for the Council of Waterdeep

My gaming table likes the nitty-gritty of political roleplay. In Hoard of the Dragon Queen, they enjoyed those moments of interacting with their traveling companions along the Trade Way headed north. With Sword Coast faction notables gathering at the Council of Waterdeep, The Rise of Tiamat campaign provides another opportunity to foster that style of

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Advanced Races Compendium Kickstarter Sneak Peek: Spell Preview

Welcome! As we dive into the intriguing waters of Advanced Races Compendium stretch goals, I thought it would be fun to tease something we haven’t announced yet. Who among you can guess what race’s chapter the following spell might be found in? I’ll just tell you, I had a blast working on this race, even

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Collection of Curiosities: Nightmare Remnants

When the adventurers sleep or meditate, dreams, visions, or nightmares can bring them messages. Some might even leave behind a physical remnant for the adventurers. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the

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Advanced Races Compendium Kickstarter Sneak Peek: Hunt Mystery

Greetings, Pathfinder players! Advanced Races Compendium developer Steven T Helt here with a fun tease for you fans of the Midgard setting! Though the Compendium is setting neutral, many of you know that Midgard has offered a playable minotaur race for a long time now, so we’ve brought it to you as our very first

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