Posts by Miranda Horner

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Collection of Curiosities: The Street Magician’s Pouch

Colorful street magicians perform sleight of hand and even arcane tricks for the enjoyment of others. If you need to add a bit of dimension to such a character, perhaps add something unusual to the magician’s pouch, but consider giving the adventurers a quick glimpse of some of these! You can roll randomly for a […]

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Collection of Curiosities: Inside the Ritual Circle

When setting up ritual circles, some practitioners place objects of importance. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.

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Collection of Curiosities: The Offerings at the Death God’s Altar

People revere deities by leaving offerings at appropriate altars. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.

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Collection of Curiosities: The Bard’s Haversack

The entertaining wizard might leave you with some lasting impressions—and perhaps even some strange little items. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your

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Collection of Curiosities: A Wizard’s Prestidigitations

The entertaining wizard might leave you with some lasting impressions—and perhaps even some strange little items. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your

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Collection of Curiosities: The Alchemist’s Strongbox

That strongbox in the alchemist’s quarters is truly enticing. What’s in it? You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.

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Collection of Curiosities: The Goblin’s Charms and Amulets

Goblins end up with all sorts of random things, and some of them show up around their necks. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in

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Collection of Curiosities: The Child’s Rattle

What could be more innocuous and innocent than a child’s rattle? Well, it depends on the rattle and the child. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the

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