Posts by Miranda Horner

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Collection of Curiosities: More Than Mere Stained Glass Windows

Stained glass windows come in a variety of forms and can feature amazingly gorgeous and evocative art. But not all of them are as they appear! Each of these windows have an added bit of artistic merit or can be of some use in helping characters figure out something. You can roll randomly for a […]

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Collection of Curiosities: The Musical Library

When adventurers enter a library filled with musical notation, instruments, and more, they might discover some extraordinary items or take part in unusual experiences. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one

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Collection of Curiosities: The Pickpocket’s Pockets

What else might adventurers find in a pickpocket’s pockets when they investigate? You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.

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Collection of Curiosities: The Artist’s Satchel

Artists might find a home in your adventure somewhere, and now you can liven up their belongings with interesting and perhaps inexplicable things. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that

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Collection of Curiosities: The Weapon Rack

Your adventurers are no stranger to weapons, most likely, and they might encounter weapon racks as they venture through the world. But not all weapon racks are straightforward and, well, dull. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a

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Collection of Curiosities: The Toy Chest

Kids play with toys, which means that toys can add a bit more flavor to your game. What sorts of toys might adventurers find while ransacking (or poking into) chests? You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12.

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Collection of Curiosities: Down the Well

Sometimes adventurers end up going down the well. What else might they find down there aside from whatever purpose (or unhappy accident) they sought. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one

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Collection of Curiosities: Unusual Hair Ornaments

Whether the adventurers are in the middle of a social situation or simply looking through graves, these odd hair ornaments might give them something to add to their own adventuring flair. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a

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Collection of Curiosities: Unusual Herbs

Sometimes adventurers come across items of unusual properties. Plants are no different. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.

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Collection of Curiosities: The Peculiar Bazaar Dealer

As adventurers wander through the noisy bazaar, one dealer in particular might attract their attention due to some unusual wares he or she is showing off. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick

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Collection of Curiosities: The Graverobber’s Satchel

The work of a graverobber can lead to interesting, though gruesomely gained, discoveries. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.

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Collection of Curiosities: Desert Landmarks

Deserts aren’t as featureless as one might think—and some have remarkable landmarks that might engage a sense of wonder or curiosity. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for

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Collection of Curiosities: Nightmare Remnants

When the adventurers sleep or meditate, dreams, visions, or nightmares can bring them messages. Some might even leave behind a physical remnant for the adventurers. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the

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The Mermaid Rock (1894), romantic painting by the English artist Edward Matthew Hale.

Collection of Curiosities: The Trophy Collection

When visiting residences or other structures, adventurers might be treated to a glimpse of what others consider to be trophies. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the

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