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Edmund Dulac - The Garden of Paradise

Collection of Curiosities: The Herbalist’s Garden

Aside from the usual herbs and plants you might find growing in an herbalist’s garden, you could also stumble (literally) across some unusual and potentially nasty surprises. Whether the adventurers are dealing with an herbalist or simply racing through a community after a vile creature, the herbalist’s garden can provide you with some unexpected fun

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New Hero Lab Files Available!

Southlands Bestiary Hero Lab files are waiting to fill your world with over 90 new monsters, perfect for adventures in sprawling jungles and desert empires. From sphinx and swamp adders to genies and golems, the Southlands Bestiary is an indispensable companion to the Southlands Campaign Setting. Pick up the Southlands Bestiary Hero Lab package today

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Midgard With Eagle

Grand Duchy: Societies of Yarila and Porevit

The long-lived elfmarked of the Grand Duchy have long venerated the Fair Gods, Father Forest and Mother Field. Not surprisingly, an organized religion with such a long history has developed within it a large number of factions—priestly orders and secret societies. In fact, the farther one goes from the heart of the faith, the Twinned

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By Edmund Dulac - Gutenberg.org: Stories from Hans Andersen, with illustrations by Edmund Dulac, London, Hodder & Stoughton, Ltd., 1911.

Collection of Curiosities: Prizes from the Roving Festival

Games of chance are not uncommon at organized wandering festivals, which might also put unusual creatures such as mermaids and manticores on display; provide new and unusual food and drink for imbibing, and so much more. Sometimes, though, adventurers walk away with more than they might expect when they win a prize. You can roll

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Smuggler: A Fifth Edition Background

Knife blades and harness buckles smeared with black soot; muffled oar-locks and a moonless, midnight-rendezvous, torchlights on the moors and signal lights beyond the breakers . . . Throughout the ages and across civilizations, there has and will always arise the inevitable desire, demand, even desperate need, for those things regulated or forbidden. These desires and

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Don’t Look Now: Handling Fear & Suspense in Fifth Edition, Part 4

Part 4: Deep Dark Places After reading the previous three articles, you now know how to describe things to elicit fear, you have learned how to make a monster frightening, and your players have a group of characters with their own unique fears. Now all you need a spine-tingling place for them to explore and

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