Midgard Expanded: The Travels of Lucano Volpe, or On the Road to Mharoti

Part Two, Qiresh and the Roads of the Mharoti Empire On the coast of the Ruby Sea is the town of Qiresh, which is a bustling centre of trade. You may depend on it that spices and cloths and all manner of valuable things from the interior are carried to this town. Qiresh possesses a sheltered harbor flanked by high cliff walls, and it is upon these cliffs that the town itself resides. It boasts the great Ringing Temple, the second-greatest...

Out of the Frying Pan: Demons on the River Argent

Encounters have consequences. Every slain bandit has friends who want revenge, and every devil banished back to the Eleven Hells reports its failure to its Dark Lord. What happens when the PCs’ daring deeds come back to bite them? The following encounter chains are more than just random encounters. Each conflict flows organically into the next, sometimes without even giving the PCs a chance to catch their collective breath. Each...

Out of the Frying Pan: The Streets of Zobeck

Encounters have consequences. Every slain bandit has friends who want revenge, and every devil banished back to the Eleven Hells reports its failure to its Dark Lord. What happens when the PCs’ daring deeds come back to bite them? The following encounter chains are more than just random encounters. Each conflict flows organically into the next, sometimes without even giving the PCs a chance to catch their collective breath. Each...

Bourgundian Parfumier: A Background

Not all (dramatic) changes to one’s lifestyle, calling, or ambitions are a result of social or financial decline. Some are simply decided upon. Regardless of your motivation or incentive for change, you have accepted that a comfortable life of research, science and business is—at least for now—a part of your past. As befits a native of Shining Bourgund, you are educated and ambitious. You spent your youth apprenticed among the...

Heritage of Heroes: Gearforged

For all the races in the world… what about the subraces? Heritage of Heroes brings you variant racial features for Midgard to help your hero stand out from the pack. The following variant traits allow you to play a gearforged that is inhabited by the spirit of an elemental, rather than the soul of a creature that has passed away. Elemental Gearforged Gearforged in Midgard were originally crafted by wealthy humans and dwarves as ways to survive...

Heritage of Heroes: Orcs

For all the races in all the worlds… what about the subraces? Heritage of Heroes brings you variant racial features for Midgard to help your hero stand out from the pack. The following variant traits allow you to play a full-blooded orc, using the half-orc as a chassis. You lose the Savage Attacks feature. Your other “half-orc” traits remain the same. Orcs in Midgard Orcs are reviled across Midgard and rarely included among the ranks of the...

Heritage of Heroes: Humans of Midgard

For all the races in all the worlds… what about the subraces? Heritage of Heroes brings you variant racial features for Midgard to help your hero stand out from the pack. One of the following feats can be selected at 1st level as part of the variant human’s racial features. Zobeck Dilettante Prerequisite: Must be chosen at 1st level by a human of Zobeck Humans of Zobeck must learn the ways of many different peoples. Thanks to your lifetime in...

Heritage of Heroes: Abyssal Tieflings

For all the races in all the worlds… what about the subraces? Heritage of Heroes brings you variant racial features for Midgard to help your hero stand out from the pack. The following variant traits allow you to play a tiefling descended from chaotic demons rather than lawful devils. Your other tiefling traits remain the same. Abyssal Tiefling Names Tieflings with abyssal heritage usually go by their family name, an Abyssal surname that has...

Heritage of Heroes: Gem Dragonborn

For all the races in all the worlds… what about the subraces? Heritage of Heroes brings you variant racial features for Midgard to help your hero stand out from the pack. The following variant traits allow you to play a dragonborn descended from gem dragons. Your other dragonborn traits remain the same. Gem Dragonborn Traits Draconic Ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage...

Grand Duchy: Clerical Adventurers

Clerics, priests, and holy officers willing to join adventuring parties are, quite literally, cut from a different cloth than their brethren. In the Grand Duchy, most who heed a calling to a religious vocation take comfort and shelter within a tight-knit community. Even those who do good works in the broader community return each evening to a monastic enclave or an ecclesiastical bureaucracy to which they belong. Not so those who proffer their...

Grand Duchy: Societies of Yarila and Porevit

The long-lived elfmarked of the Grand Duchy have long venerated the Fair Gods, Father Forest and Mother Field. Not surprisingly, an organized religion with such a long history has developed within it a large number of factions—priestly orders and secret societies. In fact, the farther one goes from the heart of the faith, the Twinned Cathedral in Reywald, the stranger and fey-influenced its the rites and practices become. Individual adventuring...

More Locales of the Southlands

Cartography by Anna Meyer The Mbazha Mountains serve as the spine between the arid Crescent Desert and the plains of Narumbeki, and this range holds untapped wealth and wondrous secrets. Rumors speak of the fell magics of the Skin Stealer gnolls (Southlands, p. 93) or the glittering riches of the Diamond Caverns (Southlands, p. 152). Those who attempt to explore this region seldom return, and even the vaunted Narumbeki Legions find their...

Grand Duchy: Along the Trail of Dark Gods

The north road from Tomierau to the Ruins of Thorn is a treacherous stretch, nearly 300 miles long through the Tomierran Forest. Devotees of the Dark Gods inhabit the region, harassing travelers and the settlements along the road. Skull Crushers The mad dwarf Chartres Plinth leads a band of reaving dwarves and the occasional derro “shaman” who has wandered up from the depths, inspiring the band with chaotic ramblings. Plinth’s band has a series...

Grand Duchy: Significant Others at the Winter Encampments

Adventurers who’ve done noteworthy service for the Grand Duchy are welcome visitors to the general headquarters of any army contingent on border patrol or on a campaign. Here they can rest, resupply, and exchange intelligence on their common enemies. Should adventurers arrive during winter, they can enjoy a more domestic and genteel welcoming. That’s because winter is the season when the wives, husbands, and particular friends of the staff...

Grand Duchy: Cozy Courtiers of Wintertime

As the weather turns cold, courtiers assigned to the Court of the Imperatrix head indoors. And one of the liveliest and raciest assemblies is the salon of the elfmarked noble Ophelia Silberhaar, a socially agile member of the inner court. Adventurers are often invited to the salon. Their exploits entertain the courtiers, who marvel at persons of heroic stature. By joining in, adventurers gain access and influence they would otherwise be denied....


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