5 Action Point Variants

Do you want the ability to “juice the combat”? Do you want a mechanic to smooth over the rough spots, increase PC interaction with the game world, and avoid the occasional character death? Here you go! These five variants on the action point rules—fate points, hero points, kickers, player biscuits, and short takes—are ready for …

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Tar Fiend

The hulking black creature, ever so vaguely humanoid in shape, rises from the tar pit. Its small eyes glow red, its body covered with all manner of items—tree limbs, leaves, carcasses of small animals, and even a few weapons. The incorrectly named tar fiend—for it is an elemental, not a fiend—lives in tar pits. It …

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Ask the Kobold: Resolving Spells

(This week’s column uses 3.5E rules. The next one, however, will be the first to use the Pathfinder Roleplaying Game rules.) Spell descriptions contain a great deal of standardized nomenclature that helps explain what each spell does. The questions presented here involve a few of them. Aiming a Spell Aiming a spell involves choose exactly …

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