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Monster Chronicles and Crazed Machine Cults

What are reviewers saying about Monster Chronicles: The Inevitable? … the text details a rather interesting origin story of the first inevitable, Zurvan, the Iron Angel… … also somehow manages to squeeze in information about the more common inevitables (the kolyarut, marut and zelekhut) and some examples of unique or named inevitables (all of which […]

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Random Charisma Penalties & Dirty Looks Spreadsheet

Several weeks ago, Ryan Costello made us laugh with his Friday Funny: Charisma Penalties and Dirty Looks. Well, a fan loved the random list so much, he created a randomized Excel spreadsheet for it: Charisma Penalties & Dirty Looks spreadsheet (and an xls version) If you hit F9 when the file’s open, it’ll “re-roll.” From

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Action: Failure

When it comes to skill challenges, failure is not an option. “Of course,” you say. “No one wants to fail a skill challenge.” But this means something else entirely. Skill challenges are generally meant to represent situations or tasks which move the story forward—nonviolent encounters which carry just as much importance as those dealing with

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Tar Fiend

The hulking black creature, ever so vaguely humanoid in shape, rises from the tar pit. Its small eyes glow red, its body covered with all manner of items—tree limbs, leaves, carcasses of small animals, and even a few weapons. The incorrectly named tar fiend—for it is an elemental, not a fiend—lives in tar pits. It

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Your Whispering Homunculus: 30 Unsettling Moments

“Master!” “Wait a moment, vile thing, I am engaged in describing the bowels of the Gorge of Misery and Flame.” “But master, I have something for your players, something that plays upon their superstitions…” “What use would such a chart be, least-thing?” “Why, to confuse them, master!” 30 Unsettling Moments, Asides for the Worrisome… Sometimes,

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Inspiring Terrains: Soggy Fens (Part 3 of 5)

“Inspiring Terrains” looks at encounters—fundamental building blocks that bring together PCs, conflict, and environment. With a little inspiration and a few mechanical bits, it’s easy to make the terrain in an encounter just as memorable as the foes. [Part 1][Part 2] ___ Stagnant Water, Sucking Mud Fen, bog, marsh, swamp—whatever the name, standing water and

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