Delve into the Depths in the Kobold Blog

Darkwater

A pool of oily black water ripples as you approach. Darkwater can be both an unexpected terrain hazard and a potential story hook for assassination plots. If your adventurers are moving through a dark and dank cavern system, they might walk right into a puddle of darkwater. If they’re mixing among the social elite in […]

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Familiar Roles: Practical Ideas for Animal Familiars (Part 2 of 2)

The empathic connection between a master and familiar has a way of shaping the behavior of both… [previously] __ Lennox pleaded with the grey-bearded man in the park. “C’mon… I know you know the old woman in the swamp outside the city. You told a nobleman she could raise animals from the dead. Now please,

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How to Set Up an Assassination Attempt without Upsetting Your Players (Part 2 of 3)

There is a game master rule of thumb: who, where, how, and why, but never when. In most cases, you can plan an encounter with all elements fixed in place except the time it triggers. Therefore, you can plan for NPCs to be at a certain place for a certain reason doing a certain thing,

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