Home / Delve into the Depths in the Kobold Blog / Magic Shops: Flights of Fancy (Part 2 of 2)

Magic Shops: Flights of Fancy (Part 2 of 2)

Magic Shops: Flights of Fancy (Part 2 of 2)

If you open issue #19 of Kobold Quarterly, you’ll find an article called “Magic Shops: What’s in Store?” by Christina Stiles and Spike Y Jones (the very same authors of this article!). That article explores the topic of how you can turn the experience of shopping for magic items into a useful GM tool, plus shows you how to do so. This second article in a two-part series (Part 1) augments the material found in “Magic Shops: What’s in Store?”, and it can also be used as an interesting location in your game all by itself. So, what’s in store? Check it out.

The animals for sale at Flights of Fancy are the healthiest of their type available. Those looking for cheaper specimens (usually for pets) are steered toward other shops in Harkesh. The store doesn’t have a stock of mephits, imps, quasits, or celestial or fiendish animals, but Zingara or her employees can summon one for use as a familiar. Flights of Fancy doesn’t have space for flying mounts, but the staff can offer customers suggestions for where a hunting party might find them, or even offer to organize such an expedition.

Available Animals

Animal Availability Price
Homing pigeon 100% 1 gp
Raven 100% 1 gp
Bat 100% 2 gp
Hawk 100% 25 gp
Monkey 100% 25 gp
Eagle 50% 50 gp
Stirge 20% 500 gp
Candle drake* (hatchling) 10% 7,000 gp
Paper drake* (hatchling) 10% 14,000 gp
Crimson drake* (hatchling) 10% 15,000 gp
Song drake* (hatchling) 10% 18,000 gp
Pseudodragon (hatchling) 10% 20,000 gp
Summon monster spell spell level x caster level x 11 gp

*from the Book of Drakes

New Items

GMs can make the following new items available at Flights of Fancy.

Harness of Perfect Fit
Aura moderate transmutation; CL 9th
Slot –; Price 1,800 gp; Weight 26 lbs. (including saddle)
When not in use, a harness of perfect fit appears to be an ordinary, finely made, leather horse harness (bit, bridle, a saddle, and pack straps). When placed on any mount, it adjusts itself to mold to the shape of the animal; for instance, the bit changes shape to fit a hippogriff’s beak instead of a horse’s mouth, extra straps appear to accommodate a dragon’s wings, and the saddle widens to conform to a riding bear’s back.
If a secure saddle is attached to the harness of perfect fit before the harness is placed on an animal, the saddle will transform along with the rest of the harness.
Requirements Craft Wondrous Item, fabricateCost 900 gp

Ring of Air Walking
Aura moderate transmutation; CL 9th
Slot ring; Price 20,000 gp; Weight
This ring is made of intricate bands of silver culminating in a flat, round face with a feather etching. It allows the wearer to continually utilize the effects of the spell air walk.
Requirements Forge Ring, air walk; Cost 10,000 gp

Ring of Flying
Aura faint transmutation; CL 7th
Slot ring; Price 2,500 gp; Weight
This silver ring has bird designs and motifs etched into its band. The ring continually grants the wearer a +5 competence bonus to Fly checks.
Requirements Forge Ring, creator must have 5 ranks in the Fly skill; Cost 1,250 gp

Ring of Flying, Improved
Aura moderate transmutation; CL 7th
Slot ring; Price 10,000 gp; Weight
As a ring of flying, except it grants a +10 competence bonus on its wearer’s Fly checks.
Requirements Forge Ring, creator must have 10 ranks in the Fly skill; Cost 5,000 gp

Secure Saddle
Aura faint transmutation; CL 3rd
Slot –; Price 300 gp; Weight 25 lbs.
This saddle can be plain or ornate, but it appears to have no special features. Once a rider sits on it and speaks the command word, she cannot be unseated from the saddle until she (or someone else) says the deactivating command word. Although popular with horse-mounted cavalry or jousting knights, a secure saddle is an almost essential piece of tack for those who ride pegasi, griffons, or other flying mounts.
Secure saddles have two drawbacks: an attack that would normally knock a rider out of the saddle (for example, a successful Unseat attempt) does double damage because she can’t roll with the blow; and if the rider falls asleep, is knocked unconscious, or dies in the saddle, she remains there if she didn’t share the command word with a comrade.
Requirements Craft Wondrous Item, make whole; Cost 150 gp

You’ll find more shops in the article called “Magic Shops: What’s in Store?” in issue #19 of Kobold Quarterly.


Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors
Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Book of Drakes. Authors: Adam Daigle and Mike Welham. Copyright 2011, Open
Design LLC, www.koboldquarterly.com

Advanced Player’s Guide Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.

5 thoughts on “Magic Shops: Flights of Fancy (Part 2 of 2)”

  1. I like these items and the “toned down” theme of the magic shop. I share the opinion that magic shops are not practical — even in a magical world. But these two articles have presented them in a way that seems to circumvent the inherent problems of pricy security and lack of marketability. Well done Christina and Spike!

Leave a Comment

Your email address will not be published. Required fields are marked *

Join the Kobold Courier and Earn Loot!

Stay informed with the newest Kobold Press news and updates delivered to your inbox weekly. Join now and receive a PDF copy of Deep Magic: Elemental Magic!

Elemental Magic

Join The Kobold Courier


Be like Swolbold. Stay up to date with the newest Kobold Press news and updates delivered to your inbox twice a month.

Pin It on Pinterest

Share This
Scroll to Top