Next up in our preview series on the New Paths Compendium classes—the trickster!
Utilizing cunning, magic, and deception, tricksters live lives of endless adventure. These crafty scoundrels combine a variety of useful, if questionable, skills with the science of arcane scholars and the natural might of innate casters. Tricksters are silver-tongued manipulators, stealthy combatants, and consummate explorers who covet dusty spell tomes and arcane knowledge as much as they do gold, silver, and gems.
The trickster’s forte ability allows you to customize the class to your liking—specialize on incredible feats of acrobatics, summon a magical familiar to act as an accomplice, beguile enemies, or steal spells as they’re being cast!
Tricksters excel at moving about unseen and catching foes unaware so they can attack with a well‑placed blade or spell. They are scholars of all things magical, constantly seeking out new spells and new items of magic. Outwitting opponents and out thinking obstacles is the trickster’s specialty, but one is equally capable of delivering a clever spell or a swift dagger in the back to solve a problem.
The expanded, hardcover edition of the New Paths Compendium presents 12 new and expanded Pathfinder Roleplaying Game classes from level 1 through 20—plus new feats, new spells, and new archetypes.