Home / Midgard / Page 4

Midgard

Midgard Expanded: The Travels of Lucano Volpe, or Parthia’s on Fire

Part 5, On Parthia and the Fire-Worshippers of Atashkala Upon leaving Tabur by barge, it’s a twelve-day journey upon the Lumeta River. We fended off centaur raiders twice before reaching the eastern edge of the empire at the fortress town of Kazan. An impressive fortification, the town rests on both sides of the water and […]

Midgard Expanded: The Travels of Lucano Volpe, or Parthia’s on Fire Read More »

Midgard Kickstarter for 5th Edition and Pathfinder is Live!

Like the strong, dark dwarven beer of the Ironcrags, the Midgard Kickstarter project has been a long time fermenting—and it’s now live! The dark roads await us, and the deep magic calls. Check it out here. This Kickstarter will bring a whole new world to 5th Edition, and expand the options for Pathfinder RPG players. We’re

Midgard Kickstarter for 5th Edition and Pathfinder is Live! Read More »

Midgard Notebook: New and Old Schools of Midgardian Magic

Midgardian Magic One of the principles behind the revised Midgard Campaign Setting is the “Dark Roads & Deep Magic” ethos. Not surprisingly, this means additions to player and game master options alike with the incorporation of new schools of magic from the Deep Magic series. The existing school of heavily Midgardian magic are well known:

Midgard Notebook: New and Old Schools of Midgardian Magic Read More »

Midgard Notebook: Thoughts on the Midgard Races

The Midgard Races The revised edition of the Midgard Campaign Setting is coming along nicely, and it’s time to talk about what’s new and what’s changed. This article is part of an occasional series on the process of refining and sharpening the setting to address its development since its first hardcover compilation. One of the

Midgard Notebook: Thoughts on the Midgard Races Read More »

Midgard Expanded: The Travels of Lucano Volpe, or the Province of Hariz and the City of Tabur

Part Four, On Traveling Eastward Let us pause a moment and speak on the decision to leave for the East via the city of Tabur. There are some who would advise a traveler to depart instead from the fortress city of Sarkland in the Gizmiri province. This advice is the height of folly. Though it

Midgard Expanded: The Travels of Lucano Volpe, or the Province of Hariz and the City of Tabur Read More »

Midgard Expanded: The Travels of Lucano Volpe, or Betik and the Book

Part Three, On Betik, Province of the Book A prominent province indeed, Betik is well known as one of the greatest provinces of the entire Mharoti Empire. The road from Qiresh to Betik runs some 550 miles through high passes of the Dragoncoil. Yet this is not a hard journey as well-appointed hostels and waystations

Midgard Expanded: The Travels of Lucano Volpe, or Betik and the Book Read More »

Midgard Expanded: The Travels of Lucano Volpe, or On the Road to Mharoti

Part Two, Qiresh and the Roads of the Mharoti Empire On the coast of the Ruby Sea is the town of Qiresh, which is a bustling centre of trade. You may depend on it that spices and cloths and all manner of valuable things from the interior are carried to this town. Qiresh possesses a sheltered harbor

Midgard Expanded: The Travels of Lucano Volpe, or On the Road to Mharoti Read More »

Out of the Frying Pan: Demons on the River Argent

Encounters have consequences. Every slain bandit has friends who want revenge, and every devil banished back to the Eleven Hells reports its failure to its Dark Lord. What happens when the PCs’ daring deeds come back to bite them? The following encounter chains are more than just random encounters. Each conflict flows organically into the

Out of the Frying Pan: Demons on the River Argent Read More »

Out of the Frying Pan: The Streets of Zobeck

Encounters have consequences. Every slain bandit has friends who want revenge, and every devil banished back to the Eleven Hells reports its failure to its Dark Lord. What happens when the PCs’ daring deeds come back to bite them? The following encounter chains are more than just random encounters. Each conflict flows organically into the

Out of the Frying Pan: The Streets of Zobeck Read More »

Heritage of Heroes: Abyssal Tieflings

For all the races in all the worlds… what about the subraces? Heritage of Heroes brings you variant racial features for Midgard to help your hero stand out from the pack. The following variant traits allow you to play a tiefling descended from chaotic demons rather than lawful devils. Your other tiefling traits remain the same.

Heritage of Heroes: Abyssal Tieflings Read More »

Join the Kobold Courier and Earn Loot!

Stay informed with the newest Kobold Press news and updates delivered to your inbox weekly. Join now and receive a PDF copy of Shards of the Spellforge

Join The Kobold Courier

38878

Be like Swolbold. Stay up to date with the newest Kobold Press news and updates delivered to your inbox twice a month.

Scroll to Top