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Midgard Heroes Handbook for 5th Edition

Midgard Heroes Handbook for 5th Edition

The Flame of Heroes Must Light a Dark World!

Welcome to a world of dark roads and deep magic, where you can match wits with Baba Yaga, set sail for uncharted islands with minotaur corsairs, and face the fury of the giants in the icy north!

The Midgard Heroes Handbook for 5th Edition has everything you need to create a character for a 5th edition Midgard campaign, including full details on 11 new races and 4 variants on standard races. Roll up a trollkin barbarian, a ravenfolk fighter, a kobold rogue, and more.

You also get:

  • more than 48 new class options, including new bard colleges and paladin oaths
  • martial, ranger, and rogue archetypes—and new weapons and gear
  • a new druid circle and a dozen new cleric domains including Beer, Justice, and Moon domains
  • sorcerous bloodlines, new warlock pacts, and strange arcane traditions
  • 20 backgrounds from the Southlands to the distant North,
  • And nearly 300 new spells from the fan-favorite Deep Magic series, including shadow magic, clockwork magic, battle magic, rune magic and more!

The shadow roads are open, and the World Serpent stirs in its sleep. Adventure awaits the bold!

4 thoughts on “Midgard Heroes Handbook for 5th Edition”

  1. So, are there any actually new spells? Cuz I own most of the Deep Magic books and if there aren’t any new spells then I’d feel scammed if they are literally just copy and pasted into this book almost like filler.

  2. In reading the copy my DM has, in the spell lists and descriptions sections, I found 4 spells listed under classes that have no spells description (mainly in the cleric’s list):
    Call the Hunter
    Molech’s Blessing
    Soul of the Machine
    Sphere of Order

    Also, the Instant Fortification and Instant Siege Weapon Spells have their spell levels reversed in the class lists versus their spell descriptions (5 and 4 vs. 4 and 5).

    To Victor: I don’t have access to the Deep Magic books, but in relation to the new DnD 5E core books: Oh yes, lots of new spells. Disregarding the missing spells above and including the “Soulforging” ritual, I count 293.

  3. Shifting resistance mentions “Rolling to see” if a chaos magic surge occurs. What roll is this? There is no check of any kind mentioned as determining if a surge happens.

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