Who doesn’t want to be a master swordsman and a powerful mage at the same time? With the magus you can do exactly that – and players have been thrilled with the newest Pathfinder RPG class from Paizo’s Ultimate Magic.
Advanced Feats: Might of the Magus by featmaster Sigfried Trent brings you 30 new feats to enhance and expand the magus, along with 3 full character builds showing them in action.
Advanced Feats: Might of the Magus breaks down the class to examine its strengths and weaknesses, and then details 30 new feats of sword and sorcery. Throw a shocking hammer with Ranged Spellstrike, steal magical energies with Arcana Thief, and catch your opponents off guard with Unbalancing Parry.
Magus Feats in Action
The feats explore different styles of martial combat emphasizing reckless attacks, intricate defenses, and precision striking in equal measure. And there are many feats expanding the range of possibilities in how a magus can combine the arcane with a wide range of arms.
Three full character builds from levels 1 to 20 show you how to bring all the pieces together to make fun and powerful characters, or quickly bring an NPC to life. The Fae Blade devastates opponents with his golden sword. The Lady of the Lash dominates foes by mastering the whip. And the Rune Fist blends martial arts with arcane arts to lay down the law!
As a preview of what’s inside, here for your enjoyment is Arcana Thief:
You gain arcane points from disrupting and dispelling spells.
Prerequisite: Arcane Pool, Spellcraft 3 ranks
Benefit: You gain one arcane pool point each time you make an attack that disrupts spell casting, successfully counterspell, or dispel a spell. If you counter, dispel, or disrupt multiple spells with a single action you only gain one arcane pool.
Special: Any arcane pool points beyond your normal allotment are lost when your pool is reset by resting. You cannot use this power to gain pool points by dispelling, countering, or disrupting spells cast by you or your allies.
Commentary – The magus has a bit of the mage hunter vibe in a few of its class features. As I was thinking of ways you might regain arcane pool points, this seemed like a good one. It fits a theme of the class and makes sense with the notion that you are stealing magical energy from failed spells. Regaining pool points is unorthodox, but the magus has a lot of fairly costly ways to spend them and it is neither an easy nor reliable way to regain them.