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Welcome to Midgard: Cursed Lines and Arcane Weather

The magical turmoil and strain has warped the terrain into supernatural badlands. Travelers report entire patches of dunes where all magic falls dead one day and is augmented the next. The absence of ley lines makes spellcasters nervous, and some spells perform at maximum capacity or sputter out for no discernible reason. Teleportation, shadow roads,

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A Midgard Harvest Festival

The nights are longer in Midgard now that the harvest season is upon us. As they begin to swap out their fair-weather garments for the warmer cloaks indicative of the changing weather, the different regions of Midgard prepare to honor the bounty during the Harvest Festival. Given the geographic confines of the various locations, the

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Inbar’s Guide to the Northlands: Arrival in Stannasgard

Dearest Mother and Father, The journey has been long, but my feet have now touched ground in the Northlands. We saw what remained of a ship, abandoned in the water. A crewmember explained it had likely been set upon by pirates. It had sustained some damage, and the captain gave it a wide berth. Once,

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Out of the Frying Pan: The Bones of Aurgelmir

This is an unkind land, a cold, colossal place of treacherous glaciers, cloud-piercing mountain ranges, and scalding geysers. A domain of ice and stone and fire—and giants. The “Bones of Aurgelmir” they call it, and it’s been their home since time immemorial. To most on Midgard, it’s Jotunheim, where it’s said that even gods tread

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From the Archives: Islands at the Edge of the World

The first adventure I ever bought from Kobold Press was Wolfgang Baur’s brilliant To the Edge of the World. Published in 2012 for the Pathfinder Roleplaying Game, it’s an adventure for 2nd- and 3rd-level PCs, motivated by the Head Kobold’s desire to provide low-level characters with “epic-level fun.” To the Edge of the World is

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