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Medieval Urbanism: A Fantasist’s Introduction

Medieval Urbanism and Geography The medieval city in all its multitude of forms and guises has been a staple in contemporary myths, storytelling, and fairy tales, and has profoundly influenced fantasy RPGs. The instantly recognizable civic styles of Tolkien, the Forgotten Realms, and even the Witcher do after all draw their inspirations from places like […]

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Howling Tower: Cardtography and the Wilderness

The Wilderness The cardtography method can be used to lay out a wilderness area just as easily as a dungeon. All that’s needed is an encounter grid tailored to your particular wilderness. Creating the grid isn’t much more difficult than building a table of random encounters since that’s essentially what it is. A wilderness area

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Out of the Frying Pan: Fugitive of Hammerfell

Fugitive of Hammerfell Encounters have consequences. Every slain bandit has friends who will want revenge, and every devil banished back to the Eleven Hells reports its failure to its Dark Lord. What happens when the PCs’ daring deeds come back to bite them? The following encounter chains are more than just random encounters. Each conflict

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Howling Tower: Cardtography, a Simple Dungeon

A Simple Dungeon The purpose of this chapter is to demonstrate why playing cards are such a potent choice for generating our environment. We didn’t choose cards as our randomizers because they’re somewhat room-shaped. That’s a happy coincidence. The real reason is because they have information embedded on them, and we can use that information

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Alternative Adventures: The Diplomatic Mission

The Diplomatic Mission Most parties are no strangers to diplomacy. Whether they’re trying to get a better bargain for the swag they’ve hauled from their latest dungeon crawl or attempting to convince the guards that no, their friend was really just joking about splitting open their skulls, adventurers are all familiar with using words over

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Alternative Adventures: The Infiltration

Most players are no strangers to stealth. Whether it’s the silent dungeon crawl where everyone tiptoes around corners to sneak up on sentries or using a ranger’s carefully prepared ambush to gain an advantage in an upcoming fight, there’s something to be said for going the subtle route. There is a difference between sneaking through

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PREPARED! Now Available

So, your players went off on a tangent? Hey, we’ve all been there: you wrote pages and pages of brilliant adventure plots, monsters, NPCs, and treasure, and the party just walked… right… by. Now what do you do? The answer: Get Prepared! Prepared! offers quick solutions to keep the game moving and your players entertained

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Midgard Maps: The Lady of White Rose Manor (page 6)

The Kobold King, in his scaly wisdom, became a patron of the famed cartographer, Dyson Logos (Fantasy RPG Cartography by Dyson Logos)! Magnificent maps were attained, thereby, which our Squamous Sovereign decreed would become part of the landscape of Midgard. With great celerity and a stolen thesaurus, one of his minions did set about transforming

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Sanctuary of Belches is Now Available

“The village of Olsha is in need. And we’re the only ones that can do something about it. Apparently, the entire village is being kept awake by the noises coming from inside these halls. Are you all ready? Let’s get this—”    BBBRRRRRRRRRRPPP!!!   “Dear gods, what is that smell…!” Won’t you join us in the Sanctuary of Belches, our

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Midgard Maps: The Lady of White Rose Manor (page 5)

The Kobold King, in his scaly wisdom, became a patron of the famed cartographer, Dyson Logos (Fantasy RPG Cartography by Dyson Logos)! Magnificent maps were attained, thereby, which our Squamous Sovereign decreed would become part of the landscape of Midgard. With great celerity and a stolen thesaurus, one of his minions did set about transforming

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