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Designer Diaries: Midgard Bestiary, 4th Edition Style (Part 3)

We’ve hit the first stretch goal for the Midgard Bestiary for 4th Edition Kickstarter! Thanks go to everyone who has joined us. To celebrate, take a look at the zmey, which designer Brian Liberge tackles in our latest design diary. At the end of the alphabet comes the zmey. Originally found within the tales of

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The Realm of Dreaming

The ritual magic system that is detailed within the Dungeons & Dragons 4th Edition Player’s Handbook provides your characters with the ability to create interesting and useful effects. By building on that system, you could introduce a new element to your campaign: the realm of Dreaming. This article introduces new rituals, an item, and a

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King of the Monsters 3 Finalist: Karguth, the Hill That Eats

It is time to return to Monster Island and see which five of the creatures remain standing. Our judges have poked, prodded, and challenged each monster adversary, and today we have the second of the five available for you, the voting public, to look over and determine if its creator is worthy of the crown!

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Shadow Claw: A Guard Animal Gone Wrong (Part 2 of 2)

A cunning, vicious beast, the shadow claw strikes fear into the hearts of travelers everywhere. Originally an attempt by a cabal of wizards to engineer the perfect guard animal, the shadow claw now stands as an example of the consequences of hubris. See more about the shadow claw before diving into its statistics and tactics.

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Shadow Claw: A Guard Animal Gone Wrong (Part 1 of 2)

A cunning, vicious beast, the shadow claw strikes fear into the hearts of travelers everywhere. Originally an attempt by a cabal of wizards to engineer the perfect guard animal, the shadow claw now stands as an example of the consequences of hubris. Appearance A typical shadow claw stands 7 ft. tall at the shoulders and

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