4e D&D

Designer Diaries: Midgard Bestiary, 4th Edition Style (Part 3)

We’ve hit the first stretch goal for the Midgard Bestiary for 4th Edition Kickstarter! Thanks go to everyone who has joined us. To celebrate, take a look at the zmey, which designer Brian Liberge tackles in our latest design diary. At the end of the alphabet comes the zmey. Originally found within the tales of …

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Designer Diaries: Midgard Bestiary, 4th Edition Style (Part 2)

We hit our funding goals for the Midgard Bestiary for 4th Edition! Thanks go to everyone who kicked in on this project. Now, since we have many days left in this project, let’s take a look at the Table of Contents (as they stand right now) so that those of you who haven’t yet backed …

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The Realm of Dreaming

The ritual magic system that is detailed within the Dungeons & Dragons 4th Edition Player’s Handbook provides your characters with the ability to create interesting and useful effects. By building on that system, you could introduce a new element to your campaign: the realm of Dreaming. This article introduces new rituals, an item, and a …

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King of the Monsters 3 Finalist: Karguth, the Hill That Eats

It is time to return to Monster Island and see which five of the creatures remain standing. Our judges have poked, prodded, and challenged each monster adversary, and today we have the second of the five available for you, the voting public, to look over and determine if its creator is worthy of the crown! …

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Shadow Claw: A Guard Animal Gone Wrong (Part 2 of 2)

A cunning, vicious beast, the shadow claw strikes fear into the hearts of travelers everywhere. Originally an attempt by a cabal of wizards to engineer the perfect guard animal, the shadow claw now stands as an example of the consequences of hubris. See more about the shadow claw before diving into its statistics and tactics. …

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Shadow Claw: A Guard Animal Gone Wrong (Part 1 of 2)

A cunning, vicious beast, the shadow claw strikes fear into the hearts of travelers everywhere. Originally an attempt by a cabal of wizards to engineer the perfect guard animal, the shadow claw now stands as an example of the consequences of hubris. Appearance A typical shadow claw stands 7 ft. tall at the shoulders and …

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Truename Rituals (Part 2 of 2)

In part 2 of Truename Rituals, David provides us with more rituals to use in our games. These rituals require the use of the Truename Divination ritual he presented in part 1. Affirmation of Vitality Level: 20; Component Cost: Special Category: Truename; Market Price: 35,000 gp Time: Standard Action; Key Skill: Arcana Duration: Instantaneous Prerequisite: …

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