Transmutation: New Spells (Part 3)

With so many transmutation powers focusing on using a wizard’s transformed anatomy to make melee attacks, defense is a key concern for transmuters. The Staff of Defense class feature is the best place to start and armor proficiency feats help as well. The melee focus of these spells also makes them great options for those interested in picking up multiclass wizard feats. Below are more new spells to fill out the transmuter’s repertoire....

Transmutation: More New Spells

According to the rules, polymorph effects don’t stack. Would-be transmuters need to carefully select a diverse array of transmutation powers for those instances when the only remaining foe has already been transformed into some harmless form. Several transmutation spells also create effects or conditions that make their targets more attractive candidates for an ally’s attacks. This leaderlike quality of the transmuter should not be overlooked...

Blood-Stained Ice: Monsters of the Arctic—Soul Render (Part 5)

The world’s arctic region is both a place of great natural beauty and an inherently deadly environment. Freezing waters can turn blood to ice in mere minutes. Avalanches can bury entire parties, hiding their bodies forever under a mountainside’s worth of snow. As deadly as the arctic is, a wide variety of monsters call it home. Having survived and evolved in one of the world’s harshest environments, these humans and beasts are deadly threats to...

Defenders of Midgard Are Here! Seven New D&D Themes and More

The next edition of Dungeons & Dragons is on the horizon, and players have more options than ever to get their tabletop fantasy fix. It’s in this spirit that we present The Defenders of Midgard, available at DriveThruRPG and Paizo, with 7 outstanding new themes — and lots of other crunchy D&D goodness — made possible by the generous patrons of the Midgard Bestiary for 4th Edition. Lead designer Brian Liberge says,...

Blood-Stained Ice: Monsters of the Arctic—Hammer Moose (Part 4)

The world’s arctic region is both a place of great natural beauty and an inherently deadly environment. Freezing waters can turn blood to ice in mere minutes. Avalanches can bury entire parties, hiding their bodies forever under a mountainside’s worth of snow. As deadly as the arctic is, a wide variety of monsters call it home. Having survived and evolved in one of the world’s harshest environments, these humans and beasts are deadly threats to...

The Curiosities of Volvyagrad

Most cities can provide you with enchanted blades and robes. Volvyagrad is a trade city that brings in fine goods from the east and the west. Those in the know can find its true treasure, though, for the gnomes of Niemheim have attained many unique items from the surrounding swamp. Item Descriptions A small sampling of equipment that is normally unique to the back alley shops of Volvyagard is outlined here. Bloodportal Boots A young elf prince...

Bloodstained Ice: Monsters of the Arctic (Part 3)

The world’s arctic region is both a place of great natural beauty and an inherently deadly environment. Freezing waters can turn blood to ice in mere minutes. Avalanches can bury entire parties, hiding their bodies forever under a mountainside’s worth of snow. As deadly as the arctic is, a wide variety of monsters call it home. Having survived and evolved in one of the world’s harshest environments, these humans and beasts are deadly threats to...

Blood-Stained Ice: Monsters of the Arctic (Part 2)

The world’s arctic region is both a place of great natural beauty and an inherently deadly environment. Freezing waters can turn blood to ice in mere minutes. Avalanches can bury entire parties, hiding their bodies forever under a mountainside’s worth of snow. As deadly as the arctic is, a wide variety of monsters call it home. Having survived and evolved in one of the world’s harshest environments, these humans and beasts are deadly threats to...

Blood-Stained Ice: Monsters of the Arctic

The world’s arctic region is both a place of great natural beauty and an inherently deadly environment. Freezing waters can turn blood to ice in mere minutes. Avalanches can bury entire parties, hiding their bodies forever under a mountainside’s worth of snow. As deadly as the arctic is, a wide variety of monsters call it home. Having survived and evolved in one of the world’s harshest environments, these humans and beasts are deadly threats to...

Monster Monday: The Malforged

For most adventurers, treasure is the greatest lure and reward of their profession. Powerful weapons, potent magic talismans, and several lifetimes’ worth of gold are strong incentives for many to take up the lifestyle. The malforged are living examples of the adventuring occupation’s dangers. These former adventurers have had their dreams of riches turned into nightmares of enslavement at the hands of malevolent beings disguised as the...

Transmutation: New Spells

Wizards with the power to assume bestial forms or turn their enemies into harmless creatures are an iconic part of the fantasy genre. Although these powers may seem benign, those who specialize in transmutation magic have little regard for the personal rights of others. Most transmutation spells invasively alter fundamental aspects of their targets, making transmutation a suspect discipline at best. The new material below allows you to create...

Design Diary: Brian Liberge on the 4th Edition Midgard Bestiary

This week, the Midgard Bestiary: 4th Edition Dungeons & Dragons Edition by Richard Green and Brian Liberge became available! With over 150 monsters in it, this book is sure to please every monster-loving gamemaster out there. One of your fellow monster-lovers, Brian Liberge, gave us some of his words about what he found fun while he worked on this project. Come take a look. One of the things that are really exciting about the Midgard...

Midgard Bestiary for 4th edition D&D Now Available

In the passage ahead you see a golem made of eyes, holding a screaming psychic derro fetus in a cage. Roll for initiative! As we draw near to the big release of the Midgard Campaign Setting worldbook, we’ve hit the bestiary trifecta: our latest product brings the wonder and terror (mostly terror) of Midgard to 4th Edition D&D. Midgard Bestiary: 4th Edition Dungeons & Dragons Edition by Richard Green and Brian Liberge is out today! The...

Karesh, Kobold Herald of Tiamut (Part 4)

You can view earlier versions of Karesh in part 1, part 2, and part 3. In this final incarnation of Karesh, he is an elite controller and now leads several other groups for the greater glory of his goddess Tiamut. Karesh (Level 28 Elite Controller) Small natural humanoid; XP 26,000 HP 492; Bloodied 246; Initiative +16 AC 44, Fortitude 38, Reflex 40, Will 39; Perception +20 Speed 6; Darkvision Saving Throws +2; Action Points 1 STANDARD ACTIONS m...

Karesh, Kobold Herald of Tiamut (Part 3)

You can view earlier versions of Karesh in part 1 and part 2. As Karesh grew in power, he drew the attention of Tiamut. His collection of arcane knowledge—despite his diminutive kobold nature—has so impressed the goddess that she appeared before Karesh and made him her herald. (Whether the goddess is toying with Karesh or has her own nefarious plans for Karesh remains a mystery.) Karesh is now extremely formidable, and he has the ability to...


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