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4e D&D

5 Action Point Variants

Do you want the ability to “juice the combat”? Do you want a mechanic to smooth over the rough spots, increase PC interaction with the game world, and avoid the occasional character death? Here you go! These five variants on the action point rules—fate points, hero points, kickers, player biscuits, and short takes—are ready for […]

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Inspiring Terrains: Playas (Part 4 of 5)

“Inspiring Terrains” looks at encounters—fundamental building blocks that bring together PCs, conflict, and environment. With a little inspiration and a few mechanical bits, it’s easy to make the terrain in an encounter just as memorable as the foes. [Part 1][Part 2][Part 3] ___ For the fourth installment, we endure the stinging winds of the preternaturally

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Action: Failure

When it comes to skill challenges, failure is not an option. “Of course,” you say. “No one wants to fail a skill challenge.” But this means something else entirely. Skill challenges are generally meant to represent situations or tasks which move the story forward—nonviolent encounters which carry just as much importance as those dealing with

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Inspiring Terrains: Soggy Fens (Part 3 of 5)

“Inspiring Terrains” looks at encounters—fundamental building blocks that bring together PCs, conflict, and environment. With a little inspiration and a few mechanical bits, it’s easy to make the terrain in an encounter just as memorable as the foes. [Part 1][Part 2] ___ Stagnant Water, Sucking Mud Fen, bog, marsh, swamp—whatever the name, standing water and

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Morkoth

(Art by Eli Arndt) From the darkest depths of forgotten seas, an ancient evil has been pulled into the light. The venerable sailing bark The Lusty Elf has made an unexpected catch while weighing anchor off a nameless isle. The four hale and hearty sailors who manned the anchor windlass, struggling mightily to reel in

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Inspiring Terrains: Underground Mines (Part 2 of 5)

“Inspiring Terrains” looks at encounters—fundamental building blocks that bring together PCs, conflict, and environment. With a little inspiration and a few mechanical bits, it’s easy to make the terrain in an encounter just as memorable as the foes. [Part 1] ___ Deep, Foreboding Mines Mines have been part of fantasy literature since its earliest days.

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Half-Ogre PC Race

Welcome to 4th Edition week here at KQ.com. All this week will feature wonderful material designed for 4th Edition (while still being inspirational for any edition). ___ Door? BOOM! What door? Born from the union of a human and an ogre, the half-ogre is a wretched unwanted creature hated by its parent races. Those born

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Sex and Trickery in Courts of the Shadow Fey

I’m minding my own business, walking to lunch, and I think, “Would devils give player characters STDs?” That was probably the moment I decided that, yes, perhaps Courts of the Shadow Fey is pushing things quite far. This adventure overturns certain default assumptions about 4E combat and the presumed monster mixes. It includes information as

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Inspiring Terrains: Snowy Mountain Peaks (Part 1 of 5)

Welcome to 4th Edition week here at KQ.com. All this week will feature wonderful material designed for 4th Edition (while still being inspirational for any edition). ___ The encounter is our fundamental building block, bringing together PCs, opposition of some sort, and the environment. Although 4th Edition with its emphasis on movement during combat underscores

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Trap Wisp

Welcome to 4th Edition week here at KQ.com. All this week will feature wonderful material designed for 4th Edition (while still being inspirational for any edition). ___ Found most often in abandoned kobold warrens, trap wisps maintain the snares and pitfalls left behind. Retaining only shadowy memories of their past lives, they are both cunning

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