Victory’s Bestiary: Two-Headed Rustmaw Displacer Purple Worm

Countless strange and terrifying creatures lurk in the subterranean world that sprawls beneath the mortal empires. Through lightless tunnels, caves, and dungeons they burrow, most driven only by a primal desire to hunt, to mate, and to nest. Many of these creatures, however, are warped by the feral magic of the underworld, their already monstrous forms transmogrified into aberrant beasts unlike anything produced by the hand of nature. The...

Victory’s Bestiary: Half-Tarrasque Hydraic Medusa Serpent Queen

For centuries, rangers from the Queen’s Wood have traded rumors of a blighted fortress built from hundreds of thousands of petrified sacrifices. It is here that the half-tarrasque hydraic medusa serpent queen is said to dwell, reigning over a court of snake cultists drenched in the blood of displacer beast young. Believed to be an icon in her own right, the serpent queen is the progeny of the tarrasque and the first hydra, who in turn laid the...

Victory’s Bestiary: Lich-Touched Siege Kraken Monumentbringer

In the center of a great saltwater sea floats an island necropolis: a city of twisting catacombs, looming mausoleums, and sprawling graveyards rivaling in size the capitol city of the empire itself. It is from this nether citadel that the arch-lich lays his schemes, forever plotting to overrun the shores of civilization with his hordes of ravenous dead. Though the arch-lich commands vast legions with which to launch campaigns, the spearhead of...

Victory’s Bestiary: Hand of Drought and Famine

From her obex beneath the rotting corpse of the First Titan, a goddess known as Mother Pestilence rules over an endless dust bowl that once was an azure sea teeming with fish the size of carriages. For centuries, the civilizations along the edge of her wasteland have offered Mother Pestilence tribute–the surplus of their harvest–as a show of humility before the ever-present threat of scarcity, disease, and hunger. Every few decades,...

Theurge Class – 13th Age Compatible

The theurge is one of the most popular classes in our New Paths Compendium for Pathfinder RPG.  Now, Ryven Cedrylle offers this distinctive class for your 13th Age roleplaying game… Theurge Wizards cast spells. Clerics utter prayers. Sorcerers draw on their magical bloodlines and druids draw on the power of nature. You do none of these things, or perhaps all of them. For you, magic is simply magic, regardless of from whence it arises. ...

13th Age: Dragonleaf Tree

For various reasons, some monsters from the Midgard Campaign Setting didn’t make it into the Midgard Bestiary: 13th Age Compatible Edition. One of these was the deadly dragonleaf tree, cultivated in the Mharoti Empire. Here are five of these exotic enemies to spring on your unsuspecting players, complete with nastier specials and magic items.  Dragonleaf Tree Standard dragonleaf tree abilities: All dragonleaf trees have the following 2...

A Pathfinder/3.5 Player’s Guide to 13th Age by Jonathan Tweet

Kobold Press has recently released a version of the Midgard Bestiary that is compatible with 13th Age, the new d20-style RPG by Rob Heinsoo and me. Wolf Baur and I go back 20 years, and he asked me to explain a little about 13th Age to his audience of Pathfinder Roleplaying Game and 3.5 players. As the lead designer on D&D 3E, I’m heartened to see people still playing a version of the game system that my team and I developed. I’m especially...

Midgard Bestiary: 13th Age Edition Now Available

“The Midgard Bestiary combines Kobold Press’s dedication to quality and originality with Ash Laws’ enthusiastic and accomplished take on the 13th Age to serve you a gallimaufry of ghouls and golems.” – Simon Rogers, 13th Age publisher Make your icon rolls—and hope for sixes! The Midgard Bestiary: 13th Age Compatible Edition brings 100 weird, warped and unpredictable new monsters to the fight. Designer ASH LAW (of Tales of the 13th Age...

New Paths: Ranger Talents for 13th Age

The New Paths Compendium contains a number of new, exciting options for Pathfinder players looking to expand on the traditional class molds. As it turns out, a number of options in the Compendium are also useful for 13th Age players after a bit of translation. Let’s start by giving the Ranger some new Talents to expand her suite of abilities. Animal Empathy You gain a free +5 Background called “Wild Empath.” Consider renaming it to something...

Kobold PC Race – 13th Age Compatible

Advanced Races 6: Kobolds is here, available in print at the Kobold Store and in PDF-only at DriveThruRPG and Paizo. Seems like a perfect time to bring this small-but-fierce monster into 13th Age as a PC race! For this design I collaborated with the mighty Ash Law, head of the 13th Age organized play program. The result combines Ash’s conversion of the 4e Midgard Bestiary’s kobold with the kobold slyblade pre-generated character...

Ravenfolk PC Race – 13th Age Compatible

With the release of Advanced Races 5: Ravenfolk (available at DriveThruRPG and Paizo), it’s time to take a crack at bringing this avian race into 13th Age. I enjoyed converting the darakhul and gearforged, but I’m especially excited by the ravenfolk because this book is my first solo design project for Kobold Press! Our ravenfolk are Western cousins of the tengu, shapeshifting creatures out of Japanese folktales. In Midgard these...

Gearforged PC Race – 13th Age Compatible

Advanced Races 3 : Gearforged is one of the most-requested releases from Kobold Press. There’s something about the metal guardians of the Free City of Zobeck that captures people’s imaginations — and of course there’s a sizable audience of people who just love playing living machines powered by magic. There’s already a PC race in 13th Age RPG that matches this description: the dwarf-forged, also known as the...

Darakhul PC Race – 13th Age Compatible

Advanced Races 2 : Darakhul gives Pathfinder RPG players everything they need to play as a ghoul of the Dread and Endless Imperium. Having chosen the Emperor of the Ghouls as my first Midgard Icon compatible with 13th Age, I couldn’t resist converting the darakhul to the ARCHMAGE Engine as an optional PC race. Each race in 13th Age has one cool racial power. High elves can teleport in combat. Dwarves can take punishing damage and come...

The Enlightened Necromancer: 13th Age Compatible

The Expanded White Necromancer is now available for Pathfinder Roleplaying Game! A lot of 13th Age fans have also expressed interest in a compatible skull-slinging PC class, so we asked Lawrence Augustine R. Mingoa of Persuasions of the 13th Kind to share some tips on an ARCHMAGE Engine conversion. The Ghoul Emperor and other undead horrors are widely considered the greatest enemy of every living creature: their very nature violates the natural...

Midgard Icons: …And The Rest

Midgard Icons presents some of the Midgard Campaign Setting’s major NPCs as icons for use in 13th Age, the new fantasy roleplaying game from Rob Heinsoo and Jonathan Tweet. Bring them into your 13th Age campaign; run 13th Age in the world of Midgard; or port the icon relationship rules into your system of choice. I recently wrapped up the 10-part Midgard Icons series here on Kobold Press. It was great fun to write, and the feedback on the...


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