Heritage of Heroes: Gem Dragonborn

For all the races in all the worlds… what about the subraces? Heritage of Heroes brings you variant racial features for Midgard to help your hero stand out from the pack. The following variant traits allow you to play a dragonborn descended from gem dragons. Your other dragonborn traits remain the same. Gem Dragonborn Traits Draconic Ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage...

Grand Duchy: Clerical Adventurers

Clerics, priests, and holy officers willing to join adventuring parties are, quite literally, cut from a different cloth than their brethren. In the Grand Duchy, most who heed a calling to a religious vocation take comfort and shelter within a tight-knit community. Even those who do good works in the broader community return each evening to a monastic enclave or an ecclesiastical bureaucracy to which they belong. Not so those who proffer their...

Grand Duchy: Societies of Yarila and Porevit

The long-lived elfmarked of the Grand Duchy have long venerated the Fair Gods, Father Forest and Mother Field. Not surprisingly, an organized religion with such a long history has developed within it a large number of factions—priestly orders and secret societies. In fact, the farther one goes from the heart of the faith, the Twinned Cathedral in Reywald, the stranger and fey-influenced its the rites and practices become. Individual adventuring...

Grand Duchy: Along the Trail of Dark Gods

The north road from Tomierau to the Ruins of Thorn is a treacherous stretch, nearly 300 miles long through the Tomierran Forest. Devotees of the Dark Gods inhabit the region, harassing travelers and the settlements along the road. Skull Crushers The mad dwarf Chartres Plinth leads a band of reaving dwarves and the occasional derro “shaman” who has wandered up from the depths, inspiring the band with chaotic ramblings. Plinth’s band has a series...

Grand Duchy: Significant Others at the Winter Encampments

Adventurers who’ve done noteworthy service for the Grand Duchy are welcome visitors to the general headquarters of any army contingent on border patrol or on a campaign. Here they can rest, resupply, and exchange intelligence on their common enemies. Should adventurers arrive during winter, they can enjoy a more domestic and genteel welcoming. That’s because winter is the season when the wives, husbands, and particular friends of the staff...

Grand Duchy: Cozy Courtiers of Wintertime

As the weather turns cold, courtiers assigned to the Court of the Imperatrix head indoors. And one of the liveliest and raciest assemblies is the salon of the elfmarked noble Ophelia Silberhaar, a socially agile member of the inner court. Adventurers are often invited to the salon. Their exploits entertain the courtiers, who marvel at persons of heroic stature. By joining in, adventurers gain access and influence they would otherwise be denied....

Grand Duchy: The Engraver and the Gearforged

Read, if you will, the story of a gearforged champion, a broad-bodied steel construct containing the dwarf soul of Borger Limeline. Champion Borger became fascinated by adornment shortly after his creation. He tried wearing clothes, but that proved impractical and brought stares of disapproval wherever he went. During Springmelt, he marched south with his former fellows from the Ironcrags for the mustering of free companies in Melana. While he...

Grand Duchy: Notorious Fey of Dornig Cities, Part 2

From Bestiary 4 for the Pathfinder Roleplaying Game are some urban fey of wicked intent who’ve found a place in the cities of the Grand Duchy. You can read Part 1 before diving into this second part. Spring-Heeled Jacks and Jills Each of the great cities of Dornig have been beset at one time or another by a murderous spring-heeled jack or jill. In districts high and low, the spring-heeled jacks are like wolves among the sheepfolds, who delight...

Grand Duchy: Notorious Fey of Dornig Cities, Part 1

One expects to find sylvan fey—playful and capricious creatures such as nixies, sprites and satyrs—in the sprawling forests of the Grand Duchy. And lurking in the realm of shadow are their cousins, the conniving and tricksy Scaithsidhe who occupy the court of the shadow queen. But Dornig cities also attract other sorts of fey, who for the most part, are mischievous and sinister, twisted reflections of the gritty, unsavory side of urban life....

Grand Duchy:  Handy Sandi and Her Cart o’ Wonders

Everyone in the elfmarked lands knows Handy Sandi Darville. She’s an itinerant peddler who sells utensils from her colorful vardo, and whose cheery smile and generosity has won friends in villages and hamlets stretching from the River Court to far off Krakova. Yet, as other travelers between villages have noted, she seems to be a different-looking person depending on where you are. Her personality never changes. The elaborately trimmed vardo,...

Grand Duchy: Master Rasmus Pulling’s Peddler Arcana

The cart of the elfmarked peddler Rasmus Pulling is well-recognized across the Grand Duchy, and welcome in just about every village or city he and his clan visit. Adorned in splashes of starburst flower designs of yellow, red, orange, purple, and green, the lead cart is easily spotted from afar, which gives folk time to rush back to their homes and retrieve their purses. The business of Rasmus Pulling is more than this single cart, actually. He...

Grand Duchy: Autumn Embassy of the Queen of Shadows

After the shadow fey were foiled in their attempts to exert their will in the Crossroads and other regions of Midgard, the Queen of Shadows has redoubled her effort to establish relations with the Grand Duchy and its ruler, the Imperatrix. The Imperatrix has never shied away from entreating with their elven cousins, the shadow fey who inhabit the Winter and Summer Courts. After all, her court receives diplomats and ambassadors from many lands,...

Grand Duchy: Rafting Crew of Jerriberg

Adventurers planning their first foray into the vast greenery of the Arbonnesse are advised to seek out the services of the Rafting Crew, a company of trailblazers based in Jerriberg. The two-story warehouse of gray, weather-beaten wood siding on a hillock on the outskirts of town serves as the company headquarters and supply depot. Corrals of ponies and pack-mules adjoin it. No shingle or signboard marks the location. As the company’s founder,...

Grand Duchy: A Letter of Introduction to the Grand Baron

Few things are better than treasure, but a Letter of Introduction into the noble houses of the Grand Duchy is certainly one. A Letter of Introduction is a doorway into genteel society, a chance for adventurers to demonstrate they can step into the world and observe the same courtesies as the high-born. One of the known best known for helping adventurers open that door is the Grand Baron Dymytros Howlik Van Rottsten of Bad Solitz. Dymytros knows...

Grand Duchy: Wicker’s Tithe Barn

Travelers taking the road to Hirschberg out of Salzbach might be mindful of the goddess Ceres’s fickle nature, should they seek refuge or rest at Wicker’s Tithe Barn. The scythe the harvest goddess wields cuts two ways. Sowers and herdsfolk who are industrious and attentive often reap a bountiful harvest, true enough, but she also culls the community of slothful and unproductive elements. Travelers on foot usually come upon the...


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