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Open Design 003: Kobold Quarterly 10

Open Design 003: Kobold Quarterly 10 Chaos and Creativity edition Welcome to the Open Design Podcast, a discussion about game design and game mastery with hosts Wolfgang Baur, Ed Healy and Rone Barton. Regular Features: * ‘Ask the Kobold’ with Skip Williams * ‘Game Theories’ with Monte Cook John Wick created Legend of the Five …

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Tea Leaves! Rat People! Odin!
A Conversation with Greg Stolze

Greg Stolze has worked on games for White Wolf, Atlas Games and Arc Dream Publishing, among others. He’s a game designer with a love of streamlined rules and good storytelling. Stolze, in the words of James Lowder, editor of the Origins award-winning Hobby Games: The 100 Best, has been “a key player in several of …

Tea Leaves! Rat People! Odin!
A Conversation with Greg Stolze
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Trapsmith: The Passage of Devouring Waters

Rushing water is as deadly as fire, and can carry away the largest ogre in a moment. The Passage of Devouring Waters is an elaborate defense that uses the power of water to augment a larger structure with a deadly surprise. If things go as planned, your party may never crawl into a villain’s lair …

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Five ENnie Nominations for Open Design

We’re very happy to report that Open Design has been nominated for five ENnie Awards this year, including: Best Writing (Kobold Quarterly) Best Aid or Accessory (Kobold Quarterly) Best Electronic Book (Blood of the Gorgon) Best Electronic Book (Tales of Zobeck) Best Web Site (Kobold Quarterly) As always, the competition looks fierce, but that’s all …

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An EL 20 Conversation with Joseph Goodman

Like many gamers, I first “met” Joseph Goodman, the owner of Goodman Games, through a Dungeon Crawl Classics module. For me, it was DCC #17: Legacy of the Savage Kings by Harley Stroh, which like all DDCs, begins with: Remember the good old days, when adventures were underground, NPCs were there to be killed, and …

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Leaving Room to Breathe:
A Conversation with Steve Kenson

Steve Kenson is a geek—a professional geek. He’ll proudly tell you as much. Case in point: not only did he write three novels about his first Shadowrun character, he also named his company, Talon Studio, after him. Kenson has worked on games and sourcebooks for White Wolf, Wizards of the Coast, and Steve Jackson Games, …

Leaving Room to Breathe:
A Conversation with Steve Kenson
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Kobold Hablo Español

It turns out that kobolds are bi-lingual. I don’t mean they have forked tongues (though they do), but rather that KoboldQuarterly.com has quietly and stealthily been posting some articles in translation. The translation work has been done by José Montero, and we can’t thank him enough. Here’s the four articles currently available, due to his …

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