How can a god be mad? Some sages claim all the gods are mad, and we are but the figments of their raving intellects. Yet madness does not just mean a disordered mind caught up in its own delusions and faux-reality. If madness is one man’s illusion, perhaps sanity is also an illusion, but one shared by many instead of relegated to an individual. The psychotic simply perceives a different illusion or pierces the common delusion to reveal a deeper reality. Hence, the madness common to all gods…
“The mind is a curse. I lift its burden from you.”
The fugue is a state of maniacal revelry where one is ignorant of external events. It exists entirely in one’s own mind. Hours, days, or weeks might pass before the fugue passes. In that time, you may take actions or travel long distances without realizing it…
You are a fugue warrior. You give yourself over to madness and insanity, so your god may act through you. The deity takes control of your intellect and reason, and you simply act out his wishes. When you awake, your foes are dead, and you have travelled halfway across the world.
Fugue Action (11th): When you spend an action point to take an extra action, you can also take an extra move action.
Psychic Brand (11th): Targets of your divine challenge and ardent challenge take psychic damage equal to 1 + your Charisma modifier whether they attack you or not.
Crazed Injury (16th): Once per encounter, when you are bloodied, you gain temporary hit points equal to your level plus your Charisma modifier.
Cacophonous Smite Fugue Warrior Attack 11
Your holy symbol sings with the inchoate noises of the outré realms and drives opponents to hysteria.
Encounter • Divine, Fear, Implement, Thunder
Standard Action Close burst 1
Target: Each enemy in burst.
Attack: Charisma vs. Will.
Hit: 2d8 + Charisma modifier thunder damage, and the target is knocked prone.
Delusion’s Servant Fugue Warrior Utility 12
An attack on your psyche matters little when you are already insane.
Daily • Divine, Stance
Minor Action Personal
Effect: Until the stance ends, you gain resist 10 to psychic damage and a +2 bonus to your Will defense.
Delusion’s Master Fugue Warrior Attack 20
With a strike from your weapon, your opponent now imagines itself a helpless, aged creature.
Daily • Divine, Illusion, Reliable, Weapon
Standard Action Melee weapon
Target: One creature.
Attack: Strength vs. AC.
Hit: 4[W] + Strength modifier damage, and the target is slowed and weakened (save ends).
Special: If the target is subject to your divine sanction, it takes a −2 penalty to saves to end these conditions.