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Courier #9 Has Shipped

The Welcome to Fall edition of the Kobold Courier was sent out today. It’s packed with news on the just-released-to-patrons Tales of the Old Margreve and an interview with bladesmith Todd Gdula, author of the Real Steel column. Also a cartography contest, reviews of Advanced Feats: The Witch’s Brew, news on the Dragon Age RPG Beta, […]

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Encounter Codex: The Gargoyle and the Gauntlet

“Encounter Codex” presents individual encounters that can be quickly slotted into any adventure. They are system neutral and easily adapted to any edition (and other games for that matter) with little effort—just add stats. [Previous Encounter] ___ A narrow catacomb stretches toward a T-intersection roughly 20 paces ahead. The jaw and limbs of a four-armed gargoyle

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Hell Bound: Today’s Tools for Tomorrow’s Tyrants

The machinations of Hell are complex, interlocking yet independent, all aimed to achieve one goal: bringing about its ruler’s dominion. Careful examination of Hell’s exposed plots reveals that it nurtures its pawns: tomorrow’s tyrants train extensively in its ways before they are unleashed. Hellish Powers In their shadowy temples, Hell’s disciples learn to achieve dominance

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Sample Witch’s Feat: Familiar Concentration

Halloween came early at KoboldQuarterly.com, when loyal reader Charles knocked on our door and asked for a treat. Specifically, he hoped we’d share one of the 30 new feats for the witch character class in Sigfried Trent’s Advanced Feats: The Witch’s Brew. No need to punish us with a trick, Charles—here, for your pleasure, is a

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Trench Newt

This inky figure resembles a giant newt with a crustaceous shell and lobster-like tail. It lurches forward on six strong, stubby legs, as the mess of tentacles jutting from its forelimbs creep toward you. Trench newts, also known as tharralisks, are hideous creatures warped by centuries of life in the ocean’s deepest trenches (hence their

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Advanced Praise for Advanced Feats

What are reviewers saying about Advanced Feats: The Witch’s Brew and Advanced Feats: Secrets of the Alchemist by Sigfried Trent, Open Design’s resources for expanding your witch and alchemist PCs and NPCs for Pathfinder Roleplaying Game? This PDF starts off with an examination of the witch class and what bearing they’ll have on your party. It’s worth

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Your Whispering Homunculus: 50 Strange Entertainments

Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere. (So much more than just another bloke in a dress.) [previously] ___ “Come here, least-thing, I have need of you.” “You have but to ask, oh hairless lord.” “Tonight,

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Advanced Feats: The Witch’s Brew, Now Available!

The new witch class for Pathfinder Roleplaying Game isn’t the friendly neighborhood Wiccan you might run into at Whole Foods but a figure of awe and dread that strongly evokes the medieval stories and legends surrounding its name. The class’s rich spell list and near-limitless use of hexes makes the witch a veritable fountain of

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Trap Themes (Part 2 of 5): Curses of the Dread Pharaoh

Trap themes are templates that can be applied to existing traps to give them a distinct and shared flavor. Each theme presented introduces new powers—adding one does not affect a trap’s XP value, but upgrade a trap to an elite or solo if you apply two or more themes. [part 1] ___ Since the first expeditions

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Doppelrat

The rogue swaggered down the alley and examined his prize, a sapphire liberated from a wealthy widow. He stopped short on hearing a squeak. A pair of rats glared at him from further down the alley. He drew his dagger and strode towards the creatures, but his eyes went wide as the 2 rats became

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One Too Many (Voices in My Head): The Beat Down in O-Town

Welcome to Greg “Twinkle Toes” Vaughan’s One Too Many (Voices in My Head). His last, best chance to exercise those pesky demons. In his column you’ll find… I really have no idea, but he gave me $20, so… all yours Greg! [previously] ___ O-Town is what I call Oklahoma City… no, not normally, only when

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Real Steel: The Mystery of Steel—Magic and Magnetism

What is steel? An alloy of iron and carbon. How could something so apparently simple be the subject of so much myth, mystery, and debate? The short answer is that steel does some very strange things that we still don’t fully understand, and it is exponentially tougher and harder than the iron, copper, and bronze

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