Posts by Wolfgang Baur

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ENnies 2014 Nominations Announced

The annual ENnie Awards have posted their list of nominations plus their Judges’ Spotlight awards — and the kobolds are in the running! I’m honored and delighted to see the Kobold Guide to Magic and the Midgard Bestiary: 13th Age Compatible Edition nominated. It’s always gratifying to have a book nominated that’s designed to bring new

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Kobold Guide to Magic: On Teleportation Magic

The Kobold Guide to Magic is written by a star-studded cast of designers and authors. In this preview of an essay titled “Why I Hate Teleport Spells,” the chief Kobold himself, Wolfgang Baur, tries to talk you out of using teleportation magic in your games.Pre-order the Kobold Guide to Magic at the Kobold Store! Here’s

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Kickstarting Deep Magic: A Possibly Fireproof Tome for the Ages

Today the Deep Magic Kickstarter launches. It’s pretty much my dream project for RPG crunch, which is to say: it’s all about the fire spells, baby! I’ve always loved wizards and clerics, and nothing makes me happier than fireballs coming online, that flame strike spell hitting, or (if I’m feeling especially sneaky) casting the fire

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1,000-Word Rebuttal: Against the Fetish of Progressive Design

This blog hosted “Penny Dreadfuls: Against the Nostalgia Fetish in Fantasy Roleplaying” yesterday, a pleasant-but-perhaps-confused rant against nostalgia in roleplaying game design, and in favor of progress and modernity. Maybe I’m just old enough to see the upside of the conservative worldview, but let me be the first to say “bah, nonsense!” and offer this

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Castle Contest Winners!

The turnout on the Castlespotting Contest was excellent, and I was amazed by your clever deductions and by strong Google-fu of many of the entries. Fortunately, many of the Castlespotting images were submitted by readers and not available online, and that’s where things got interesting… I was flat-out impressed at how many people got 20

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Kobold Quarterly Folds, A New Adventure Begins

It’s a fact that in every fantasy roleplaying game, whether it’s Pathfinder RPG, Dungeons & Dragons, or Castles & Crusades, a kobold’s life is short. They’re wily and quick, but they have few hit points. Sooner or later they go down — fighting. That day has come for Kobold Quarterly magazine. After five years of

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The Kobold World Conquest Challenge

I, Wolfgang Baur, eccentric game designer, receive letters from Kobold fans all over the globe. Kobold Quarterly and Open Design products are being played and enjoyed in North America, South America, Europe, Africa, Asia and Australia. This Fall I will release the Midgard Campaign Setting, a worldbook featuring seven fantastic regions of mystery and adventure. The other

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Interview: Mike Mearls Talks About D&D Next

Our Kobold-in-Chief Wolfgang recently had the chance to interview Mike Mearls, who is the Senior Manager for Dungeons & Dragons R&D at Wizards of the Coast. With the Open Playtest for D&D Next beginning today, we thought you might like to find out more about what’s going on with our beloved roleplaying game. Wolfgang: D&D

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Kobold Guide to Board Game Design Nominated for Origins Award

Congratulations to Mike Selinker and all of the talented authors who contributed their insights to the Kobold Guide To Board Game Design: the book has been nominated for the Origins Award for Best Game-Related Publication! If you’re attending the 2012 Origins Game Fair, I hope you’ll cast your vote for the KGBGD this year. The response

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