Posts by Wolfgang Baur

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The Kobold World Conquest Challenge

I, Wolfgang Baur, eccentric game designer, receive letters from Kobold fans all over the globe. Kobold Quarterly and Open Design products are being played and enjoyed in North America, South America, Europe, Africa, Asia and Australia. This Fall I will release the Midgard Campaign Setting, a worldbook featuring seven fantastic regions of mystery and adventure. The other […]

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Interview: Mike Mearls Talks About D&D Next

Our Kobold-in-Chief Wolfgang recently had the chance to interview Mike Mearls, who is the Senior Manager for Dungeons & Dragons R&D at Wizards of the Coast. With the Open Playtest for D&D Next beginning today, we thought you might like to find out more about what’s going on with our beloved roleplaying game. Wolfgang: D&D

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Kobold Guide to Board Game Design Nominated for Origins Award

Congratulations to Mike Selinker and all of the talented authors who contributed their insights to the Kobold Guide To Board Game Design: the book has been nominated for the Origins Award for Best Game-Related Publication! If you’re attending the 2012 Origins Game Fair, I hope you’ll cast your vote for the KGBGD this year. The response

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Teach Your Kids to Game Week: Solo Adventures

DriveThru RPG is promoting Teach Your Kids to Game Week, and the kobolds are 100 percent in favor of it. If we don’t teach our spawn to game, who will defend the warrens when we’re old and enfeebled, and adventurers kick in our doors and try to take our stuff? Those traps aren’t going to

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Audio for “Patronage & Kickstarter” Seminar

Ok, we promised you some audio for this, and thanks to Neostrider, we now have the full audio for this seminar! The participants included Wolfgang Baur, Greg Stolze, Gary M. Sarli, and Daniel Solis. [gplayer href=”https://koboldpress.com/wp-content/uploads/2011/08/Patronage-and-Kickstarter-How-to-Get-Paid-Up-Front.mp3″ ]Patronage and Kickstarter- How to Get Paid Up Front[/gplayer]

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Gen Con: How to Start an RPG Career — Freelancing 101

I’ve probably given the “How to Break into the RPG Industry” talk fifty times at conventions over the years, and the amazing thing is that the talk keeps changing because the field is always evolving. This Gen Con seminar was, frankly, one of the most honest and practical versions of these sorts of panels I’ve

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Booth Report Day Three: Happy Memories for the Kobolds

We’re not exactly sure what happened to the second day, but it was a whirlwind of Midgard adventures (one from Tales of Zobeck, the other from Tales of the Old Margreve), of panels, of the huge banquet feast and the awesome sneak preview by our Paizonian hosts (excellent speakers, all!), and of the general whirl

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Booth Report Day One: Hoist the Banner!

The Kobold Quarterly booth was loaded with new releases—Complete Advanced Feats, Streets of Zobeck, Northlands, and Lost City come to mind—and with kobold staffers chatting about what’s new and where Pathfinder is headed. The Midgard banner got some compliments, and the freebies were popular (no surprise!). We also had some ashcans (preview versions) of the

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Building a Shared World: Midgard

Sometimes a 60-minute panel can cover the entire history of a world. This one certainly did, with excursions into what works and doesn’t for Forgotten Realms, Mystara, and Golarion. Panelists Wolfgang Baur, Jeff Grubb, and Brandon Hodge talked about the project’s origins (homebrewed setting), goals (ambitious), and design approach (highly collaborative). More about the panel

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Never Work for Wizards: The Magocracy of Bemmea and Allain

A word of advice to all those who think things get better once you leave the Goblin Wastes and enter the safe lands of the Magocracy of Bemmea and Allain: Things don’t really get better. The Exarch and all those mages cracked open the walls of the reality. The madmen of Caelmarath called down the

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Going For It: Our Incredible 5th Anniversary Sale

The life of a kobold is a hard one. Fierce but small, they must summon all of the wits, cunning, and tenacity they can manage to survive in dungeons filled with bigger, meaner, well-established creatures. And don’t get me started on the groups of armed jerks who periodically invade their homes intent on mayhem and

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