Articles By Author - Wolfgang Baur

Kobold Guide to Magic: On Teleportation Magic

The Kobold Guide to Magic is written by a star-studded cast of designers and authors. In this preview of an essay titled “Why I Hate Teleport Spells,” the chief Kobold himself, Wolfgang Baur, tries to talk you out of using teleportation magic in your games.Pre-order the Kobold Guide to Magic at the Kobold Store! Here’s a rundown of things you lose by allowing teleportation magic in a tabletop game world. The Heroic Journey Sure, it’s a cliché...

Deep Magic: Holy Cats! Cherry on Top

Today has been one of those dream days. The moment before go-time is always a little anxious. I hit the button on the project at 6:30 a.m. and said, “I sure hope everyone loves spellbooks as much as I do.” An hour later, the doubts were gone. Your support for the Deep Magic Kickstarter has been incredible! I kept thinking, “Well, wow, that sure was an awesome start. I’m sure it’ll taper off here so I can go eat...

Kickstarting Deep Magic: A Possibly Fireproof Tome for the Ages

Today the Deep Magic Kickstarter launches. It’s pretty much my dream project for RPG crunch, which is to say: it’s all about the fire spells, baby! I’ve always loved wizards and clerics, and nothing makes me happier than fireballs coming online, that flame strike spell hitting, or (if I’m feeling especially sneaky) casting the fire shield one round before the orcish hordes overrun the front line. Yes, I’m a...

1,000-Word Rebuttal: Against the Fetish of Progressive Design

This blog hosted “Penny Dreadfuls: Against the Nostalgia Fetish in Fantasy Roleplaying” yesterday, a pleasant-but-perhaps-confused rant against nostalgia in roleplaying game design, and in favor of progress and modernity. Maybe I’m just old enough to see the upside of the conservative worldview, but let me be the first to say “bah, nonsense!” and offer this brief rebuttal in the voice of reason. I fully realize...

Castle Contest Winners!

The turnout on the Castlespotting Contest was excellent, and I was amazed by your clever deductions and by strong Google-fu of many of the entries. Fortunately, many of the Castlespotting images were submitted by readers and not available online, and that’s where things got interesting… I was flat-out impressed at how many people got 20 right, and floored that a few got 21 correct, but only one team got 22 castles right out of 23...

Castlespotting! A Kobold Contest

Greetings, fellow architecture mavens! It is I, Wolfgang Baur, eccentric game designer! I’ve enjoyed the Castle of the Week contest on the Midgard Facebook Page so much that I’ve decided to take it to the big time here on the Kobold blog. Your challenge: Identify the most castle pictures from the set of 23 images below between now and Sunday, March 3, with a winner to be declared on Monday the 4th, GM’s Day. A few will be...

Kobold Quarterly Folds, A New Adventure Begins

It’s a fact that in every fantasy roleplaying game, whether it’s Pathfinder RPG, Dungeons & Dragons, or Castles & Crusades, a kobold’s life is short. They’re wily and quick, but they have few hit points. Sooner or later they go down — fighting. That day has come for Kobold Quarterly magazine. After five years of publication, Shelly and I are closing the doors on the little fanzine that could. There’s a FAQ at the end...

The Kobold World Conquest Challenge

I, Wolfgang Baur, eccentric game designer, receive letters from Kobold fans all over the globe. Kobold Quarterly and Open Design products are being played and enjoyed in North America, South America, Europe, Africa, Asia and Australia. This Fall I will release the Midgard Campaign Setting, a worldbook featuring seven fantastic regions of mystery and adventure. The other evening I had an epiphany that connected the two: to celebrate the...

Interview: Mike Mearls Talks About D&D Next

Our Kobold-in-Chief Wolfgang recently had the chance to interview Mike Mearls, who is the Senior Manager for Dungeons & Dragons R&D at Wizards of the Coast. With the Open Playtest for D&D Next beginning today, we thought you might like to find out more about what’s going on with our beloved roleplaying game. Wolfgang: D&D Next provides a lot of support for “theatre of the mind,” also known as running your game...

A Message From Wolfgang

Greetings, my army of Kobold fans! It is I, Wolfgang Baur. As you know, I am a normal human like you and not under magical control of any kind. Therefore you will not be suspicious when I tell you my glorious news about upcoming improvements to Kobold Quarterly and Open Design. First, I am changing the name of the magazine to Homunculus Quarterly. Kobolds have many admirable qualities, none of which come to mind at the moment. But we can all...

Kobold Guide to Board Game Design Nominated for Origins Award

Congratulations to Mike Selinker and all of the talented authors who contributed their insights to the Kobold Guide To Board Game Design: the book has been nominated for the Origins Award for Best Game-Related Publication! If you’re attending the 2012 Origins Game Fair, I hope you’ll cast your vote for the KGBGD this year. The response we’ve gotten on it from readers and reviewers has been some of the best we’ve received for any product,...

Teach Your Kids to Game Week: Solo Adventures

DriveThru RPG is promoting Teach Your Kids to Game Week, and the kobolds are 100 percent in favor of it. If we don’t teach our spawn to game, who will defend the warrens when we’re old and enfeebled, and adventurers kick in our doors and try to take our stuff? Those traps aren’t going to set themselves! As a designer and publisher who is also a proud, exhausted papa of two, teaching kids to game is very important to me. Because a lot of what...

Audio for “Patronage & Kickstarter” Seminar

Ok, we promised you some audio for this, and thanks to Neostrider, we now have the full audio for this seminar! The participants included Wolfgang Baur, Greg Stolze, Gary M. Sarli, and Daniel Solis. [gplayer href=”http://www.koboldpress.com/wp-content/uploads/2011/08/Patronage-and-Kickstarter-How-to-Get-Paid-Up-Front.mp3″ ]Patronage and Kickstarter- How to Get Paid Up...

Gen Con: How to Start an RPG Career — Freelancing 101

I’ve probably given the “How to Break into the RPG Industry” talk fifty times at conventions over the years, and the amazing thing is that the talk keeps changing because the field is always evolving. This Gen Con seminar was, frankly, one of the most honest and practical versions of these sorts of panels I’ve participated in, probably because of the range of experience of the panelists. Adam Daigle, Brandon Hodge, Ben...

Patronage & Kickstarter: How to Get Paid Up Front

So, you have a game or another fun project that you want to produce, but you don’t have all the means (read: funds) to do so. Or perhaps you want to involve those interested in your project in the process of creating it. You’re in luck! At Gen Con 2011, Greg Stolze, Daniel Solis, Gary Sarli, and Wolfgang Baur spoke about their experiences publishing games with patronage and Kickstarter. The key messages included the following (more...

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