Articles By Author - Robert Fairbanks

Out of the Frying Pan: The Wandering Roads of Dornig

Encounters have consequences. Every slain bandit has friends who will want revenge, and every devil banished back to the Eleven Hells reports its failure to its dark lord. What happens when the PCs’ daring deeds come back to bite them? The Wandering Roads of Dornig The following encounter chains are more than just random conflicts. Each event flows organically into the next, sometimes without giving PCs the chance to catch their collective...

Out of the Frying Pan: Travails along the Tamasheq

Encounters have consequences. Every slain bandit has friends who will want revenge, and every devil banished back to the Eleven Hells reports its failure to its dark lord. What happens when the PCs’ daring deeds come back to bite them? Travails along the Tamasheq The following encounter chains are more than just random conflicts. Each event flows organically into the next, sometimes without giving PCs the chance to catch their collective...

Out of the Frying Pan: Weaving Words, Silk, and Steel

Encounters have consequences. Every slain bandit has friends who will want revenge, and every devil banished back to the Eleven Hells reports its failure to its dark lord. What happens when the PCs’ daring deeds come back to bite them? Weaving Words, Silk, and Steel The following encounter chains are more than just random conflicts. Each event flows organically into the next, sometimes without giving PCs the chance to catch their collective...

Out of the Frying Pan: Point and Counterpoint

Encounters have consequences. Every slain bandit has friends who will want revenge, and every devil banished back to the Eleven Hells reports its failure to its dark lord. What happens when the PCs’ daring deeds come back to bite them? The following encounter chains are more than just random conflicts. Each event flows organically into the next, sometimes without giving PCs the chance to catch their collective breath. Each link in the chain...

The Courts of Fey: Seelie Courtier

Since the rise of the “young” races, the boundaries of Faerie have waned and receded farther into the shadows. Once great powers and influences have been diminished or forbidden or forgotten. As the ancient traditions faded and the Old World separated from the New, some were compelled to depart along with it, by necessity or by choice or by force. Whether exiled wanderers or founders of new kingdoms beyond the veil, the fairest of Otherworld...

The Courts of Fey: Seelie Champion

Since the rise of the “young” races, the boundaries of Faerie have waned and receded farther into the shadows. Once great powers and influences have been diminished or forbidden or forgotten. As the ancient traditions faded and the Old World separated from the New, some were compelled to depart along with it, by necessity or by choice or by force. Whether exiled wanderers or founders of new kingdoms beyond the veil, the fairest of Otherworld...

The Courts of Fey: Seelie Noble

Since the rise of the “young” races, the boundaries of Faerie have waned and receded farther into the shadows. Once great powers and influences have been diminished or forbidden or forgotten. As the ancient traditions faded and the Old World separated from the New, some were compelled to depart along with it, by necessity or by choice or by force. Whether exiled wanderers or founders of new kingdoms beyond the veil, the fairest of Otherworld...

The Courts of Fey: Seelie Knight

Since the rise of the “young” races, the boundaries of Faerie have waned and receded farther into the shadows. Once great powers and influences have been diminished or forbidden or forgotten. As the ancient traditions faded and the Old World separated from the New, some were compelled to depart along with it, by necessity or by choice or by force. Whether exiled wanderers or founders of new kingdoms beyond the veil, the fairest of...

The Courts of Fey: Seelie Squire

Since the rise of the “young” races, the boundaries of Faerie have waned and receded farther into the shadows. Once great powers and influences have been diminished or forbidden or forgotten. As the ancient traditions faded and the Old World separated from the New, some were compelled to depart along with it, by necessity or by choice or by force. Whether exiled wanderers or founders of new kingdoms beyond the veil, the fairest of...

The Sciathán

They are the Blue Hag’s “wings”—the Sciathán. Called Plaguewing and Frostwing, they are the twin, fell-touched herons of the Cailleach Bhéara. These monstrous, otherworldly creatures are said to be sometimes glimpsed from afar, soaring above lonely borderlands and craggy mountain heights during the last dying days of summer. Each year they unerringly seek out the sacred holly tree and the last winter hideaway of the Blue Hag. The birds...

The Cailleach Bhéara (or the Blue Hag)

The elder witch of the winds and winters leans on a twisted, bird-headed staff. A monstrous, emaciated fey, it wanders mountain heights and craggy highland moors, reveling in the appetites and agonies of frost and famine. The Blue Hag’s gaunt yet towering frame is draped in rough, woolen shawls and tattered plaids. Its frostbitten skin is the frozen blue of drowned men under the ice, and its single, milky eye glares balefully through a tangle...

Khazzak Vagabond: A Background

Khazzak Vagabond A nomad among wanderers, an outsider among exiles, yours is a storm-touched tale. The open sky and wind-brushed tundra were blanket and bed to you, the thunder of hoof beats, a lullaby. To you, “civilization” was wind-snapped yurts and healthy herds; words like city meant tents and wagons and carnivals, leather and wheels and rope. Among the mixed tribes, horse clans, and khanates that form the Khazzaki nation, anyone who...

Lumeran River Scout: A Background

Lumeran River Scout Some of the “pirates” approach folkloric status (those with necks as still unstretched, at any rate), local legends along the many meandering miles of the great Lumera River (see Midgard Expanded for more on this region). Headsman Uhlzhar One-Arm, Yllinia the River Witch, Beornath the Blue Bowman, and others, but whether famous or foul, flamboyant or fearsome, to you they were all prey. Let the nomads and the...

Dragoncoil Guide: A Background

Dragoncoil Guide Like petrified waves of broken bone, the wind-scoured crags of the Dragoncoil Mountains undulate through the Eastern Dragon Empire. Looming like cyclopean gods, these jagged, snow-capped peaks dominate nearly every horizon of this vast, alpine region. Mezar, Betik, and sacred Kalpostan all lie nestled within the harsh embrace of these timeless mountains. From those high, cold peaks and fertile, glacial valleys, you have come,...

Capleon Speculator: A Background

Capleon Speculator (“Salt and Spice Banker”) It is called the City of Peace and aptly so, for they say that in Capleon even murder is done with courtesy and grace. (See also Midgard Expanded: The Travels of Lucano Volpe, or So It Begins.) On the outside, it’s a bustling, port-city of drovers and teamsters, of tradesman, wholesalers, and ship captains. Its crowded streets teem with braying pack animals, teetering wagon trains, travelers,...

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