Articles By Author - Robert Fairbanks

The Courts of Fey: Seelie Champion

Since the rise of the “young” races, the boundaries of Faerie have waned and receded farther into the shadows. Once great powers and influences have been diminished or forbidden or forgotten. As the ancient traditions faded and the Old World separated from the New, some were compelled to depart along with it, by necessity or by choice or by force. Whether exiled wanderers or founders of new kingdoms beyond the veil, the fairest of Otherworld...

The Courts of Fey: Seelie Noble

Since the rise of the “young” races, the boundaries of Faerie have waned and receded farther into the shadows. Once great powers and influences have been diminished or forbidden or forgotten. As the ancient traditions faded and the Old World separated from the New, some were compelled to depart along with it, by necessity or by choice or by force. Whether exiled wanderers or founders of new kingdoms beyond the veil, the fairest of Otherworld...

The Courts of Fey: Seelie Knight

Since the rise of the “young” races, the boundaries of Faerie have waned and receded farther into the shadows. Once great powers and influences have been diminished or forbidden or forgotten. As the ancient traditions faded and the Old World separated from the New, some were compelled to depart along with it, by necessity or by choice or by force. Whether exiled wanderers or founders of new kingdoms beyond the veil, the fairest of...

The Courts of Fey: Seelie Squire

Since the rise of the “young” races, the boundaries of Faerie have waned and receded farther into the shadows. Once great powers and influences have been diminished or forbidden or forgotten. As the ancient traditions faded and the Old World separated from the New, some were compelled to depart along with it, by necessity or by choice or by force. Whether exiled wanderers or founders of new kingdoms beyond the veil, the fairest of...

The Sciathán

They are the Blue Hag’s “wings”—the Sciathán. Called Plaguewing and Frostwing, they are the twin, fell-touched herons of the Cailleach Bhéara. These monstrous, otherworldly creatures are said to be sometimes glimpsed from afar, soaring above lonely borderlands and craggy mountain heights during the last dying days of summer. Each year they unerringly seek out the sacred holly tree and the last winter hideaway of the Blue Hag. The birds...

The Cailleach Bhéara (or the Blue Hag)

The elder witch of the winds and winters leans on a twisted, bird-headed staff. A monstrous, emaciated fey, it wanders mountain heights and craggy highland moors, reveling in the appetites and agonies of frost and famine. The Blue Hag’s gaunt yet towering frame is draped in rough, woolen shawls and tattered plaids. Its frostbitten skin is the frozen blue of drowned men under the ice, and its single, milky eye glares balefully through a tangle...

Khazzak Vagabond: A Background

Khazzak Vagabond A nomad among wanderers, an outsider among exiles, yours is a storm-touched tale. The open sky and wind-brushed tundra were blanket and bed to you, the thunder of hoof beats, a lullaby. To you, “civilization” was wind-snapped yurts and healthy herds; words like city meant tents and wagons and carnivals, leather and wheels and rope. Among the mixed tribes, horse clans, and khanates that form the Khazzaki nation, anyone who...

Lumeran River Scout: A Background

Lumeran River Scout Some of the “pirates” approach folkloric status (those with necks as still unstretched, at any rate), local legends along the many meandering miles of the great Lumera River (see Midgard Expanded for more on this region). Headsman Uhlzhar One-Arm, Yllinia the River Witch, Beornath the Blue Bowman, and others, but whether famous or foul, flamboyant or fearsome, to you they were all prey. Let the nomads and the...

Dragoncoil Guide: A Background

Dragoncoil Guide Like petrified waves of broken bone, the wind-scoured crags of the Dragoncoil Mountains undulate through the Eastern Dragon Empire. Looming like cyclopean gods, these jagged, snow-capped peaks dominate nearly every horizon of this vast, alpine region. Mezar, Betik, and sacred Kalpostan all lie nestled within the harsh embrace of these timeless mountains. From those high, cold peaks and fertile, glacial valleys, you have come,...

Capleon Speculator: A Background

Capleon Speculator (“Salt and Spice Banker”) It is called the City of Peace and aptly so, for they say that in Capleon even murder is done with courtesy and grace. (See also Midgard Expanded: The Travels of Lucano Volpe, or So It Begins.) On the outside, it’s a bustling, port-city of drovers and teamsters, of tradesman, wholesalers, and ship captains. Its crowded streets teem with braying pack animals, teetering wagon trains, travelers,...

Draconian Academe: A Background

Draconian Academe It is a citadel of robes and scrolls, of science and magic and murmuring bells. A draconian metropolis, bristling with spired academies and domed observatories. Whispering libraries, clinking laboratories, and muttering menageries rise at every turn. The city of Betik has for centuries stood as the arcane heart and intellectual jewel of the Eastern Dragon Empire. This sprawling capital of the “Province of the Book” is a...

Wastelander: A Background

Wastelander From the Pillars of Uxloon to the fields of Verrayne, from Flensing Gulch to the Silk Thicket, you have wandered countless leagues of the Western Wastes. You know its seasons, its savagery, and even some of its secrets all too well. Warped, decaying energies and dark memories of the trials of survival in that alien desolation linger, sometimes still displaying their influence on mind, body, and soul. The term “wastelander” refers to...

Triolan Highwayman: A Background

Triolan Highwayman The Triolan corsairs are renowned throughout Midgard for their flamboyant ferocity and near monopoly on organized shipping and piracy throughout the (northern) Middle Sea. But the sea lanes and merchant armadas are not the only means to move goods and services to and from the rich trade centers of the great peninsula. Eager merchants still foolishly brave back roads and “shortcuts” to hurry their goods to Tolmezo, Melana, and...

Pilgrim of Mavros: A Background

He is master of storms, blood, and strife. But he is also god of honor, protection, and rebirth. Mavros, the God of Valera and the Seven Cities—his masks and various incarnations are revered and worshiped throughout Midgard. You are his word. Epiphany and spiritual fervor compel you to attempt one of the greatest tests of devotion available to your faith. You have made the pilgrimage to the Seat of Mavros, deep in the Wasted West. Few would...

Mharoti Master Chef: A Background

Food, an essential—and delicious—component of life. Those that can work its magic are highly valued in any culture. Fine victuals are cherished in politics, business, and religion throughout Midgard, and you aspired to no less than the exceptional and the exotic. You were destined for more than lording over a three-star Trioloan restaurant or cooking aboard a luxury Siwali sandship. Draconic fine dining was your calling, nothing less would...

Pin It on Pinterest

Share This