Posts by Richard Pett

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Warlock’s Apprentice: Intrigues of the Mharoti

Countless agents of the Dragon Empire are scattered across Midgard to spread poison and seek conquest through subtler means—the seeding of alliances, the venom of terror, the breaking of friendships, and the greedy gathering of ancient and powerful magic. These plots stir constantly and can be encountered anywhere across Midgard, making marvelous potential intrigues that […]

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Your Whispering Homunculus: The Undiscovered Bestiary—Purple Worms, Part One

“I’m back from the Monster Mart, sluglet. Quickly! Get me the largest jar from the oozery!”    “Did you say Monster Mart, master? I thought you said Monster Mart, and that would be just silly. Eurgh, what’s that bag got in it? They look like tiny, slithering violet worms. Hundreds of them.”    “Purple worm

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Your Whispering Homunculus: Crooked Characters—Master Jebediah Leam, Part Two

“I think he may have gone, Master. Thank goodness. What was that revolting shambling thing outside?” Crooked Characters are detailed NPCs to slip into your adventures however you wish. Free from class and statistics, they can be used in any fantasy gaming system. Each comes with a detailed description and character motivation for you to

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Your Whispering Homunculus: Crooked Characters—Master Jebediah Leam, Part One

“Close and bolt the door, master! I’ve just seen something terrible staggering up the street outside…” Crooked Characters are detailed NPCs to slip into your adventures however you wish. Free from class and statistics, they can be used in any fantasy gaming system. Each comes with a detailed description and character motivation for you to

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Your Whispering Homunculus: 100 Notable Kobolds, Part Two

“Here he is master. Young Nadger at your service.” “M’nar, Great Master. How may a humble kobold of the bloodline of dragon turtles, so clearly shown by my attire, mighty voice, and bearing, be of assistance to you, my lord?” “Well now, Nadger. I’m having trouble with this squid necromancer…” Continuing our look at peculiarly

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Your Whispering Homunculus: 100 Notable Kobolds, Part One

“Ah, slug, I want you to go into the upper east cellar and fetch Nadger for me.” “Upper east cellar, master. I’ve never been there before, but I happily perform any task you wish however dangerous or menial. Might it be impertinent to ask—since I’ve yet to meet the gent—who Nadger is?” “It is impertinent,

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Your Whispering Homunculus: Crooked Characters—Emilia Bittersweet, Part Two

“Ah, Emilia, or should I call you Sister Ingratia today? Come in. I’ve been expecting you…” Crooked Characters are detailed NPCs to slip into your adventures however you wish. Free from class and statistics, they can be used in any fantasy gaming system, each comes with a detailed description and character motivation for you to

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Your Whispering Homunculus: Crooked Characters—Emilia Bittersweet, Part One

“Master, we have a visitor.” “Good, I’ve been expecting her. I have a little gentle pilfering to commission. Fetch my finest absinthe and then bring me the bottled imps. I’m not entirely sure I can trust this guest…” Crooked Characters are detailed NPCs to slip into your adventures however you wish. Free from class and

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Your Whispering Homunculus: Fifty More Passersby, Part Two

“Are you sure you didn’t just make these up, sluglet?” “Lie to you? Never, master!” Continuing our encounters with more peculiar (and some frankly improbable) NPCs, here are 25 more strange or odd characters your PCs may pass in the street, have a conversation with, or have to interact with to gain some vital clue

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Your Whispering Homunculus: Fifty More Passersby, Part One

“I’m back Master. Task completed.” “You have the fifty I asked for?” “Yes, oh Corpulently Nasaled One, with a note for each and every unusual one of them I met. May I ask why you assigned me this task, master? “No. Now hand the list over, and go and oil the imp.” Those of you

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Your Whispering Homunculus: Curious Locales—The Lean Tree House Gambling Inn and Mistress Smedge’s Seamstery, Part Two

“Anyway slug, stop staring at that picture and empty my chamber pot.” Curious Locales presents quirky locations for GMs to drop into their campaigns. Free of class and level, they can be used in any fantasy RPG system.

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Your Whispering Homunculus: Curious Locales—The Lean Tree House Gambling Inn and Mistress Smedge’s Seamstery, Part One

“Thank you for showing me your private gallery, master. Goodness, that’s an odd picture there.” “Yes, well, Mummy was a three-headed obscenity with alien flutes emerging from her spine at the time, but she got better.” “No, Master, not the family gallery. That one next to them—the one with the odd willow and river-barge merging

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Your Whispering Homunculus: Curious Locales—The Babcock Place, Part Two

“And iron my armoured underthings. I am heading out into the wilds tonight!” “Yes master.” Curious locales are quirky locations for GMs to drop into their campaigns. Free of class and level, they can be used in any fantasy RPG system.

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