Posts by Richard Pett

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Your Whispering Homunculus: Curious Locales—The Babcock Place, Part One

“Master, who’s in the portrait?” “Oh her? That’s my distant kin Wholesome Babcock. She’s not pretty is she? I’ve not been to see them for quite some time now, years in fact, but they—keep in touch with me.” “You’ve never mentioned them before, your strangeness.” “And for two good reasons. The first of which is […]

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Your Whispering Homunculus: Evocative Words, Part Two

Evocative Words—Part Two “Hmm—Grimshall—that’s a word I haven’t heard used before. I shall use it today at the wicked-persons glovepuppet class. That’ll stump them.” Continuing last episode’s look at words, there are also names that can evoke a particular mood that have no meaning as well as those that use true words: a glance at

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Your Whispering Homunculus: Evocative Words, Part One

Evocative Words—Part One “Reading, master?” “Silence maggot, or I’ll have you flensed. I’m too busy consuming Mugwort’s Tome of Evocative Words to communicate with you in any way. Now go and put some more lard on the cat’s boil. Her yowling is irritating me.” Words, beautiful, lovely words. Each paints a glorious picture, and though

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Your Whispering Homunculus: Unusual Attire, Part One

Unusual Attire “Interesting attire you’ve chosen for this evening’s ball, master.” “I see nothing unusual about it. Noteworthy definitely; unusual no.” Well, my thinking is—if he’s going dressed as an evil apocalyptic duck, I wonder what the other guests will come as? Nothing is more important than making a first impression, they say. Well tonight’s

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Your Whispering Homunculus: Curious Locales—Slaughterhouse and Undertaking Emporium, Part Two

Filletess Crab’s Slaughterhouse and Undertaking Emporium, Part Two Curious locales are quirky locations for GMs to drop into their campaigns. Free of class and level, they can be used in any fantasy RPG system. They consist of a single locale with a colorful description, characters and relationships, and ideas for adventures and using them in

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Your Whispering Homunculus: Curious Locales—Slaughterhouse and Undertaking Emporium, Part One

Curious Locales—Filletess Honeysuckle Crab’s Slaughterhouse and Undertaking Emporium “Master!” “What is it now, slug?” “Look, I’ve found a property for sale in the Citystate Gazetteer. It sounds ideal for a summer retreat: quirky, cheap but in need of a major fumigation, let me read it to you…” Curious locales are quirky locations for GMs to

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Your Whispering Homunculus: d12 Table Time, Part One

d12 Table Time “Master, you’ve been in there an awful long time, are you alright?” “Of course I am, and stop interrupting me. I’m just studying volume XXXII of Barn’s Almanac of Dubiously Useful Random Tables, using only the twelve-sided dice. Now, if you haven’t got anything better to do, go away and rebuild that

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Your Whispering Homunculus: 50 Treasures of the Southlands, Part Two

As a sister to our previous articles Treasures of the Pharaohs and Treasures of the Rajahs, we humbly present for your delectation this article, which itemizes a few trinkets of unusual treasure from the fabled Southlands Campaign Setting. You can use these treasures to spice up troves of well-traveled wizard, bard, or other collectors. No

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Your Whispering Homunculus: 50 Treasures of the Southlands, Part One

“Well?” “Well, what, your domeness?” “You’re covered in dust—explain.” “Ah, the dust. Yes, well, I was under the Great Stair and—” “You are not to go under-stairs, ever. You’ve only been briefly in my employ and would do well to remember the last homunculus that pried too deeply into my affairs and property.” “Yes, master.

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Your Whispering Homunculus: All Smiles, Part Three

All Smile, Part Three “Gah! He’s left one of those irksome snowmen outside, curse the man.” “No master, I’m afraid that snowman is your Uncle Flobb.” And so we come to the end of our suggested seasonal get-togethers. One final pair of events that may get everyone together in an uneasy way…

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Your Whispering Homunculus: All Smiles, Part Two

All Smiles, Part Two “Is he still there?” “Yes, master. Ah, you’ve changed your mind and are going to let him in from the cold? Kind master.” “Not at all. I want to drink this brandy and eat this cake from the window where he can see me whilst he shivers outside.” Continuing our dark

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Your Whispering Homunculus: All Smiles, Part One

All Smiles, Part One “He’s still out there master.” “Good.” “But master, your great uncle Flobb is turning blue.” “Let him. I never liked the man.” “But master, it is the season of goodwill. Surely, you have some kindness in your bones at this, the happiest time of the year.” “Nope.”  This is the season

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Your Whispering Homunculus: Obscure Symbols and Portents, Part 2

Everything has meaning some say, and in a world of suspicion and magic and portents that come true, these curious signs must assume great importance to some; particularly to those that have little else to grasp onto except toil and woe.  Here are fifty such beliefs, customs and warning signs from the gods, together with

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