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Kobold Guide to Game Design, Vol. 3 Goes to Brazil and Back

What are reviewers saying about Kobold Guide to Game Design, Vol. 3 (print/PDF), Open Design’s source for game design? … As with the first two volumes, if you’re an aspiring pro this book is a must. If you’re a rules hacker like me, this stuff is solid gold. If you’re just an ordinary, run-of-the-mill gamemaster […]

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Inspiring Terrains: Alleyways (Part 5 of 5)

“Inspiring Terrains” looks at encounters—fundamental building blocks that bring together PCs, conflict, and environment. With a little inspiration and a few mechanical bits, it’s easy to make the terrain in an encounter just as memorable as the foes. [Part 1][Part 2][Part 3][Part4] ___ For the fifth installment, we leave the wilderness to explore a shadowy,

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Sunken Empires, a Wonder of the Deep

What are reviewers saying about Sunken Empires (print/PDF), Open Design’s source for exploring underwater civilizations for Pathfinder Roleplaying Game? It’s not so much a setting as it is a toolkit for building an underwater setting for your own game. It discusses Atlantis, Lemuria, and Mu as worldbuilding examples, and goes on to a walk-through of

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Xaldraxis

Born of malice and contempt from corrupted magic, this vile dragon scours the landscape, attempting to sate his unwavering hunger. General Xaldraxis is an ancient dragon commander, having survived since the dawn of man. With a temper forged in a violent age, he emerged victorious after defeating entire swaths of foul creatures, beasts, and monstrosities.

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Dead Eyes and Battle Scars (Part 2 of 2)

There’s a flip side to chronic injury. The same experiences that permanently wound adventurers also mold them into superior combatants. Even the most fumbled attack by a paragon-tier PC deals some damage. Below are several feats open to paragon tier characters that reflect this expertise. Ache of Wrath Prerequisite Cleric or Invoker Benefit If you

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Encounter Codex: Shrine of the Primeval Toad

“Encounter Codex” presents individual encounters that can be quickly slotted into any adventure. They are system neutral and easily adapted to any edition (and other games for that matter) with little effort—just add stats. ___ Patches of ochre fungi illuminate this yawning cavern with preternatural moonlight. A waterfall tumbles from a fissure in the high ceiling,

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Review: Eureka! 501 Adventure Plots to Inspire Game Masters

It’s really an excellent time to be a GM; companies are falling all over themselves catering to us. The recent releases of the Dungeon Master’s Guide 2 by Wizards of the Coast and the simultaneously retro and forward-thinking GameMastery Guide by Paizo are both excellent sources of advice and tools for running a game, full of

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Gleam Shard

Gleam shards are small splinters of the massive crystal found at the blurred edge between the Abyss and raw chaos. They are 3-ft.-long crystalline structures that shift their coloration every few seconds, hurting the eyes of witnesses as they do so. They are content to serve and die for other beings, as long as it

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Dead Eyes and Battle Scars (Part 1 of 2)

By paragon tier, PCs have made it out of the neophyte stage and are professional adventurers. They walk with a confident strut, and their words carry the weight of experience. However, one thing always gives away an accomplished adventurer: the numerous scars. In fantasy games, wounds are often a transitory condition, represented through the abstract

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Mold Devil

Colored in various shades of gray, mauve, and olive, this fungal nightmare resembles a towering gargoyle or demon with many horn-like growths sprouting from its body to form vicious teeth and claws. Mold devils are sinister and twisted plant creatures that inhabit dense forests, waterlogged swamps, and large underground mushroom patches. While its normal form

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Inspiring Terrains: Playas (Part 4 of 5)

“Inspiring Terrains” looks at encounters—fundamental building blocks that bring together PCs, conflict, and environment. With a little inspiration and a few mechanical bits, it’s easy to make the terrain in an encounter just as memorable as the foes. [Part 1][Part 2][Part 3] ___ For the fourth installment, we endure the stinging winds of the preternaturally

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Splicer Beast

This doglike predator is covered in a jigsaw of thick brown scars. Three razored tusks jut from its lower jaw. With an ungodly thunder crack, the creature shreds itself into two identical beasts, each swiftly loping forward to encircle its prey. Then each beast divides again… The homely splicer beast can tear itself into duplicates,

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Action: Failure

When it comes to skill challenges, failure is not an option. “Of course,” you say. “No one wants to fail a skill challenge.” But this means something else entirely. Skill challenges are generally meant to represent situations or tasks which move the story forward—nonviolent encounters which carry just as much importance as those dealing with

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