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ScorpionIn the old days, giant killer scorpions didn’t throw lightning bolts and fireballs. They had to rely merely on bone-snapping pincers and flesh-melting venom. Pine for those simpler days of bloodshed no more!

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Nature DC 15—Giant scorpions hunt at night, using their large claws to hold prey while injecting paralytic poison. They typically eat prey live, secreting digestive acid to liquefy flesh and ripping off large portions of the twitching victim with their large fangs.

Nature DC 20—Giant scorpions have been known to snatch weapons with their claws. They avoid lighted areas. In addition to eyes, giant scorpions have feelers which allow them to sense vibrations in the ground and air.

Giant Scorpion Tactics

A giant scorpion stays hidden to surprise foes. It attacks using double attack. It devours grabbed enemies. It tail lashes ungrabbed enemies to knock them away. It uses an action point to sting those in range.

Generally, it tries to grab and immobilize as many foes as possible, and it uses its tail lash to push enemies back and subject them to its sting when they move into its threatening reach again. If it can immobilize all of its enemies, it will grab one and carry it away from the others to try and finish it off and devour it. It uses its snatch and devour powers whenever they recharge. When it falls to 35 hp, it retreats to find a place to hide.

Giant Scorpion (Level 2 Solo Soldier)

Large natural beast         XP 625
Initiative +5       Senses Perception +8; tremorsense
HP 140; Bloodied 70
AC 20, Fortitutde 17, Reflex 16, Will 14
Vulnerable 5 radiant
Saving Throws +5
Speed 6
Action Points 2

[m] Sting (standard; at-will) • Poison
Reach 2; +9 vs. AC; 1d6+3, and the target takes ongoing 5 poison damage and is immobilized (save ends both)

[M] Claw (standard; at-will)
+9 vs. AC; 1d10+3, and the target is grabbed; as long as a target is grabbed, the scorpion cannot use double attack; as long as two targets are grabbed, the scorpion cannot use claw or snatch

[M] Devour (minor; recharge on 5, 6)
Requires grabbed or immobilized target; +9 vs. AC; 2d10+3, and the target takes ongoing 5 acid damage (save ends)

[M] Double Attack (standard; at-will)
The scorpion makes two claw attacks

[M] Tail Lash (minor; at-will)
Reach 2; +7 vs. Fortitude; the target is pushed 1 square and knocked prone

[M] Snatch (immediate interrupt, when scorpion is target by melee attack; recharge on 6)
+7 vs. Reflex; the attack is lost, and the scorpion snatches the enemy’s melee weapon with a claw, dropping it in any square adjacent to the giant scorpion

Threatening reach
The scorpion make opportunity attacks against all enemies within its reach (2 squares)

Alignment unaligned     Languages
Skills Stealth+8
Str 17 (+4)           Dex 14 (+3)         Wis 14 (+3)
Con 11 (+1)         Int 8 (+0)              Cha 8 (+0)

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