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Tome of Beasts: Fantasy Grounds Announcement

Fantasy Grounds Support for Tome of Beasts and Book of Lairs Big news for 5e players on Fantasy Grounds: Kobold Press and Smiteworks LLC are bringing Tome of Beasts and the Book of Lairs to the Fantasy Grounds virtual tabletop! Want to back just the Fantasy Grounds versions? We’re adding three new pledge levels to

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Landscape with mill and rapids by Peder Balke-1840

Grand Duchy: Rafting Crew of Jerriberg

Adventurers planning their first foray into the vast greenery of the Arbonnesse are advised to seek out the services of the Rafting Crew, a company of trailblazers based in Jerriberg. The two-story warehouse of gray, weather-beaten wood siding on a hillock on the outskirts of town serves as the company headquarters and supply depot. Corrals

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Howling Tower: Monster Stats

In the year since fifth edition came out, I’ve spent an inordinate amount of time deconstructing its monsters and putting them back together again. The lessons I’ve learned have been invaluable when developing new creatures for third-party monster collections such as Fifth Edition Foes from Necromancer Games and Southlands Bestiary and Tome of Beasts from

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The Embarkation for Cythera - Jean-Antoine Watteau

Grand Duchy: A Letter of Introduction to the Grand Baron

Few things are better than treasure, but a Letter of Introduction into the noble houses of the Grand Duchy is certainly one. A Letter of Introduction is a doorway into genteel society, a chance for adventurers to demonstrate they can step into the world and observe the same courtesies as the high-born. One of the

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WEIRD TALES - Red Nails

Lost Arts: Two Super-Science Magic Items

“The knowledge and the arts of the ancients are beyond the ken of modern man.” —Pan Dan Chee, Llana of Gathol by Edgar Rice Burroughs Well met, intrepid readers, and welcome to another pulp-laden pontification of the tabletop arts! Here are treasures to astonish—designed to dazzle the demystified and beguile even the most battle-hardened of

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Johann Peter Krafft - Manfred

Rare Magic: The Magician, a Fifth Edition Wizard

Magicians are performers and charlatans of the highest caliber, fooling even the most seasoned warlock or witch into believing they perform real magic. In actuality, their powers are far more mundane, but no less clever. They rely on sleight of hand, optical illusions, and the power to mystify through grandiose speeches and gestures. Only they

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Medusa painted on a wooden shield by Caravaggio, circa 1592–1600 CE

Places to Go, People to See: Irijiem, the City of Statues

This place—with its endless granite faces leering up at her—this place scared her. There was something wrong here; something wrong underneath the endless sand and the dust. But then, if thieving had taught her anything it was that all the things worth stealing are found in places like this… Irijiem is an impossibly ancient fortress.

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James Northcote, A Monument Belonging to the Capulets (1789)

Rare Magic: The Friar, a Fifth Edition Variant Cleric

Friars are the spiritual leaders of their community, protecting the bodies and souls of their people from the temptation and evil that plagues the hearts of humanity. Friars are ordinary men and women who are made powerful by their faith in their deity, and the faith their followers have in them. Healers and Inspirers The

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Circe Invidiosa by John William Waterhouse

Rare Magic: Variant Fifth Edition Campaigns

Magic is a wondrous, awe-inspiring, and sometimes scary force in roleplaying games. Although fifth edition handles it well mechanically, it can also make magic seem kind of mundane. Cantrips make magic a common occurrence, and now that every class has a spell-focused player option, it’s more common. So, you might be left feeling that because

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