Tools of the Arcane Weave
Weaving magic into reality is not so far removed from the deftly crafted threads and patterns of masterwork garment makers. A handful of artificers can turn reinforced threads into conduits of arcane energy, and the faithful install their divinity into their works to bring a small portion of their deities to the Material Plane. Here you will find just a few items from the craft of arcane weaving.
Cape of Comfort
Wondrous item, uncommon
This roomy cape offers all the space and safety one could ask from a garment with just a little extra in the back.
You may unfurl this cape and speak the command word, turning it into a tent. Inside is an extra dimensional space where 6 medium-sized creatures can sleep comfortably. There is no door and a creature does not need permission to enter.
Gauntlet of the Silk Shield
Wondrous Item, very rare (requires attunement)
This gauntlet fits on the left hand, the fingers turning slightly downward into sleek claws. Magically reinforced threads stream from a reel on the back of the hand to the finger tips, glowing with Abjuration magic. The threads fly from the finger tips to shield the user and their allies from danger.
This gauntlet has 5 charges. As a bonus action, you may use the gauntlet with a certain number of charges. It returns to 5 charges at the start of each day.
- 1 charge: You gain +2 armor class until the end of your next turn
- 2 charges: You and an ally within 10 feet of you gain +2 armor class until the end of your next turn.
- 3 charges: You and up to two allies within 30 feet of you gain +2 armor class until the end of your next turn.
Gauntlet of the Silk Spear
Wondrous Item, rare (requires attunement)
This gauntlet fits on the right hand, the fingertips wrapped in a light silver thread. Magically reinforced threads stream from a reel on the back of the hand to the finger tips, glowing with enchantment magic.
This gauntlet wraps its threads around your weapon, granting it +1 to hit and damage rolls as well as making it impossible for you to drop your weapon while in combat.
Once per day, you may summon a spear of silk threads to your hand and throw it at an enemy within 120 feet of you. The creature must make a DC 15 Dexterity saving throw or take 6d6 piercing damage and be restrained for 1 turn; the target takes half as much on a successful save and is not restrained.
Mender’s Needle and Thread
Wondrous item, common
The threads that bind us are some of the strongest in the world. This stuff is a close second.
This item provides 1d6 healing to a target of your choice for each level spell slot fed into the spool.
Standard of Divinity
+1 Weapon (pike), rare, requires attunement by a cleric or paladin
Created in a long forgotten holy war, from this pike hangs a woven banner bearing the symbol of a god. Upon being attuned to by a cleric or paladin, the original banner changes to the symbol of their own god; the threads change color and are charged with power by the standard bearer’s devotion.
As an action, you may thrust the standard into the ground and create a safeguard for yourself and your allies. You may choose up to 6 creatures that gain a +4 to saving throws while within 30 feet of the standard for 1 minute. You may use this feature once per long rest. You may not use this item as a weapon while this effect is in place.
Weapon (dagger), uncommon
With the crafting of wondrous garments came the need to cut and alter them. A few industrious thieves have taken these tools of the trade and turned them on their original creators.
This dagger cannot be thrown. It ignores light armor and its armor bonuses while attacking a target.