Interview: Mike Mearls Talks About D&D Next

Our Kobold-in-Chief Wolfgang recently had the chance to interview Mike Mearls, who is the Senior Manager for Dungeons & Dragons R&D at Wizards of the Coast. With the Open Playtest for D&D Next beginning today, we thought you might like to find out more about what’s going on with our beloved roleplaying game. Wolfgang: D&D Next provides a lot of support for “theatre of the mind,” also known as running your...

Monsters and More: An Interview with Adam Daigle

This week sees the launch of the Midgard Bestiary, which the talented and monster-savvy Adam Daigle has sweated blood and tears over for us! We took some more time out of Adam’s schedule to ask him some questions about monsters and more, and he was gracious enough to throw some very tasty bones our way in the form of answers. Come help us pick these particular bones clean by reading this interview with him! So, monsters. All...

Kobold Quarterly #21 Now Available

Gods and demons are a vital part of the swords and sorcery genre – as are their followers. Conan battles evil priests while swearing, “By Crom!” Elric surges into combat promising blood and souls for his divine patron Arioch. Fafhrd and the Gray Mouser often find themselves pawns in the schemes of Nehwon’s conniving gods. Kobold Quarterly #21 delves into the roles played by the divine in your campaign, featuring David “Zeb” Cook on using...

Kobold Quarterly #20 Now Available

Here in the Old Margreve, adorable woodland creatures are running hither and yon…FOR THEIR LIVES. That’s because Kobold Quarterly issue #20 is out today and this time the focus is on archers! With an all-new elven archer base class for Pathfinder RPG, a shadow fey hunting party on the prowl, and new arrows carrying acid, fog and razor filaments, the debate over whether it’s Wabbit Season or Duck Season just became much more energetic. KQ #20...

The First Board Game I Fell In Love With: Andrew Looney

To celebrate the release of the Kobold Guide to Board Game Design, we asked some of the world’s top board game designers to tell us about the first game they fell in love with, and whether it still holds up for them today. Today we hear from Andrew Looney. The first board game I ever fell in love with was Sorry! I have fond memories of playing Sorry (and other board games) with my mom as she sorted laundry. For her, such distractions were a...

The First Board Game I Fell In Love With: Matt Forbeck

To celebrate the release of the Kobold Guide to Board Game Design, we asked some of the world’s top board game designers to tell us about the first game they fell in love with, and whether it still holds up for them today. Today we hear from Matt Forbeck. The first board game I really fell in love with was Dungeon, the classic game from TSR. I’d had my first encounters with Dungeons & Dragons already, but I didn’t have enough people...

The First Board Game I Fell In Love With: Richard C. Levy

To celebrate the release of the Kobold Guide to Board Game Design, we asked some of the world’s top board game designers to tell us about the first game they fell in love with, and whether it still holds up for them today. Today we hear from Richard C. Levy. My favorite board game today and as far back as I can remember is Parcheesi. Known as The Royal Game of India, Parcheesi is also called Pachisi. I love the game for its fast-paced race and...

The First Board Game I Fell In Love With: Mike Selinker

To celebrate the release of the Kobold Guide to Board Game Design, we asked some of the world’s top board game designers to tell us about the first game they fell in love with, and whether it still holds up for them today. Starting things off is author Mike Selinker. For me, that’s easy: Squad Leader. I learned to play the original purple-box edition at age ten in the back of a glassblowing shop in Seattle. It was my first exposure to a hobby...

My First Gen Con: Jeff Grubb

Jeff Grubb sets the Wayback Machine to the golden age of RPGs with his contribution to our “My First Gen Con” series of guest posts. My first Gen Con was in 1978, at the University of Parkside campus, Kenosha. I regret that I missed the Playboy club the year before, but the idea of capturing an entire (small) campus for a convention, for a GAMING convention was at that time, insane. I ended up at Parkside as a result of a number of things...

My First Gen Con: Erik Mona

Thanks to all of you who shared your Gen Con stories—we’re reviewing the entries now and will announce the contest winner on July 30th! Now, Erik Mona shares his memories of meeting the Gods of Gen Con… ___ In May of 1995, a year from graduating college and back home in Minnesota for summer, I was desperate for a game. Most of my old D&D buddies had moved on or moved away, and I decided that the only way I would ever game that summer...

My First Gen Con: Luke Crane

In this latest in our series of “My First Gen Con” guest posts, indie game designer Luke Crane shares his Gen Con memories. Thanks to all of you who shared your Gen Con stories—we’re reviewing the entries now and will announce the contest winner on June 30th! ___ In March of 2003, I found a thread on the indie-rpgs.com website entitled, “Organizing for Gen Con” or something similar. I had never posted to this site before. And I had...

My First Gen Con: Jonathan Tweet

The first time I went to Gen Con was in 1987 when Mark Rein•Hagen and I had just launched our new game-publishing company, Lion Rampant. Our plan had been to sell copies of our  new RPG, but the game was behind schedule, and the only thing we had to sell were $3 packs of “Whimsy Cards.” It’s hard to make your booth rental back when you’re selling a $3 product, but it was still a good start for us. We met people...

My First Gen Con: Monte Cook

My first Gen Con was particularly exciting because I “had” to go. Fresh out of college, I’d been an intern at the offices of Iron Crown Enterprises in the summer of 1990. In early August I was offered a full-time position as an editor starting in October, but my manager, Coleman Charlton, said that I also had to go work for the company at Gen Con as well. Hardly an arduous task! I’d dreamed of Gen Con since I was 10...

Behind the Curtain: Maps with Jonathan Roberts

This week sees the release of Sunken Empires, and already bursting at the seams, there was simply too much material for its pages alone. It was packed to the GILLS! Ha! Ahem, anyway… this week, to celebrate, Kobold Quarterly presents new gaming bits, complementing what’s already packed within Sunken Empires and all from the same designers—there’s additional spells for manipulating ioun stones and the water around you, there’s additional lost...

Adopt-a-Soldier Contest Winner: Senior Airman Ian McGonigal, USAF

When we launched the Kobold Quarterly Adopt-a-Soldier Holiday Contest, we heard some perspectives on gaming in the army from Ed Healy and in the navy from Rich Baker. SrA Ian McGonigal, one of our two contest winners (along with civilian Jospeh Kramer), recently gave us some insight into gaming among those who slip the surly bonds of Earth as airmen in the United States Air Force. How and when did you first discover gaming? One day when I was a...


Pin It on Pinterest