Howling Tower: Racial Discrimination

No, not that type of discrimination. Fantasy roleplayers love their nonhuman races. What started in AD&D with elves, dwarves, halflings, half-elves, and half-orcs has mushroomed into dozens of player-character races in RPGs. Players seem to have an inexhaustible appetite for more races to dabble with. The choices have expanded from humans through the so-called demihumans …

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Howling Tower: Magic is Changing My World

Last week, we looked at three groups of spells that cause headaches for DMs. The first contains spells that let characters get from here to there without dealing with what’s in between. The second lets players see what’s over there, know what’s going on, or glimpse what lies ahead when that knowledge would otherwise be …

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Howling Tower: Magic is Ruining My Game

Magic is all about warping reality to do the wizard’s bidding. It doesn’t matter whether you’re Drawmij, Harry Dresden, or Isaac Bonewits. The wizard wants or needs the world to be different from how it is and has the supernatural juice to make it so. The power to shape reality is what makes magic-users in …

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Howling Tower: Heroism and Lethality

Some of you might be aware that roleplaying game industry veteran Steve Winter has started writing blogs about Dungeons & Dragons and other topics that interest him. His site, Howling Tower, already has some great posts that you should go read. As a special treat, we’re working with Steve to make some of his thoughts …

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Spell Options: Planar Binding for the Beginner

The young man appeared calm, his lank blond hair falling over his eyes as he gesticulated and spoke the words of power. His trembling hands gave him away, however. A ruddy light glowed within the circle of power, and then a bang reverberated around the room. The young jumped involuntarily, but his invocation never faltered. …

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5 Action Point Variants

Do you want the ability to “juice the combat”? Do you want a mechanic to smooth over the rough spots, increase PC interaction with the game world, and avoid the occasional character death? Here you go! These five variants on the action point rules—fate points, hero points, kickers, player biscuits, and short takes—are ready for …

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Tar Fiend

The hulking black creature, ever so vaguely humanoid in shape, rises from the tar pit. Its small eyes glow red, its body covered with all manner of items—tree limbs, leaves, carcasses of small animals, and even a few weapons. The incorrectly named tar fiend—for it is an elemental, not a fiend—lives in tar pits. It …

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Ask the Kobold: Resolving Spells

(This week’s column uses 3.5E rules. The next one, however, will be the first to use the Pathfinder Roleplaying Game rules.) Spell descriptions contain a great deal of standardized nomenclature that helps explain what each spell does. The questions presented here involve a few of them. Aiming a Spell Aiming a spell involves choose exactly …

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