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Lost City Playtest Preview: The Forbidden Archive

(Illustration by Darren Calvert) The patrons and designers have completed the first drafts of the The Lost City of Kadralhu patronage project, and now is a great time to jump on if you’re curious but haven’t yet signed up. Today and next week, we present a few pages from Logan Bonner, Michael Furlanetto, Tracy Hurley, and Quinn

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Encounter Codex: The Trial of Fate, Faith, and Fortune

Encounter Codex presents encounters you can quickly slot into any adventure. They are system neutral and easily adapted to any edition (and other games for that matter) with little effort—just add stats from your favorite monster manual. [previous encounter] __ A three-headed skeleton encased in ceremonial plate armor surveys this pillared hall from atop a

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Use Skill Challenges to Start Combat (Part 1 of 3)

“I got it!” Mekken considered for a second. The sun had already begun to set, and the shadows of the forest grew darker, creeping rapidly closer to the abandoned hilltop monastery. An ominous presence could be felt in those shadows. “Thaln, gather variegated blue-leaf thyme from outside. Aildrer, I think the powdered crystal we need

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Making Monsters in Las Vegas: Desiccating Stalker

(Art by Ashton Sperry) A few weeks ago at NeonCon 2010, I ran a workshop called Monster in an Hour. The plan was to do some crowd-sourced monster design. I wanted participants to think up the things that horrify them not only as a player but also as a person—then we’d build it together. After

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Memorable Factions: The Distant Virga

Organizations add verisimilitude and dynamism to a campaign world. They support ongoing storylines, provide stable reference points between adventures, and make the world evolve even when the PCs are busy elsewhere. Each installment in this series will present a new organization, complete with shared attack and utility powers—akin to monster themes. Each will include variable

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Trap Themes (Part 5 of 5): Tricks of the Medusa Demilich

Trap theme templates can be applied to existing traps to give them a distinct and shared flavor. Each theme introduces new powers—adding one does not affect a trap’s XP value, but upgrade a trap to an elite or solo if you apply two or more themes. [part 1][part 2][part 3][part 4] ___ From her blighted

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Encounter Codex: The Eye of Ihmrahotep

Encounter Codex presents encounters that can be quickly slotted into any adventure. They are system neutral and easily adapted to any edition (and other games for that matter) with little effort—just add stats from your favorite monster manual. [previous encounter] ___ A radiant yellow orb—like a miniature sun—gleams from beneath a veil of crushed rubies.

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