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Midgard Heroes for 5th Edition Now Available

HEROES, ARISE! — New Options for 5th Edition Heroes — Deep voices of the giants chant in the hills and forests. Red-cloaked cultists gather to perform their unholy rites, and howling tribes of dust goblins ride out of the Western Wastes to sack villages and towns. But you do not fear these things. You are a hero of Midgard—and

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Grand Duchy: Notables of the Northern Coast of the Arbonesse, Part 1

Between the Tilted Tower at the far western extent of the Arbonesse and the outflow from the Neurabon River is a rugged, ruin-littered coastline; in length, well in excess of 600 miles. Beyond the inhospitable shore are cold waters of the Western Ocean that cover like a blue-green blanket the sunken forest scholars now call

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Let’s Play a Game of Cat and Mouse, Shall We?

In the cool streets and blazing bazaars, the word is out: a great treasure has gone missing in the Everlasting City of the Cat, and some very ambitious people have set their sights on it. Many paws and claws are out, and everyone is sniffing around for something rich and strange. It’s an odd time

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Grand Duchy: Exotic Felines of the Domain

The elves and elfmarked of Dornig have an affinity for felines, yet are wary of them all the same. House cats, especially mousers, are preferred. But exceptional felines serve as familiars and animal companions. Leopards, panthers, and catamounts are admired for their agility and stalking prowess. The noble lion occupies a place of honor upon

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Monster Monday: El Naddaha

An amazingly beautiful woman with flowing dark hair leisurely walks knee-deep in the river’s muddy waters wearing a diaphanous dress that reveals her slender form. Her body is nearly transparent underneath. An el naddaha is the daughter born from the rare union between a nereid and a janni. Although such offspring retains many characteristics of

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Grand Duchy: Canine Creatures of the Domain

In some ways, the canine species of the Grand Duchy are generally well known—the association with wolves with elves predates their domestication by humans. Even so, there are strange canine creatures in these lands. Some are helpful, others more dangerous, and several have migrated south from arctic lands. These are examples of those found in

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Experience the Creatures of the Southlands Bestiary

Now available, the Southlands Bestiary brings 90+ new monsters of the hotter climes to Pathfinder Roleplaying Game. Want to run a campaign in the deserts, jungles or savannas? This 120-page tome of monsters will make sure your players will have hair-raising encounters like none they’ve experienced before. Several of these creatures are brought to life by the

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Interview with Southlands Cartographer Anna Meyer, Part Two

Yesterday, we posted the first part of a two-part interview with Anna Meyer, who created some gorgeous maps for the Southlands Campaign Setting! You can read about (and see) her process in the second part of this interview. What were some of your highlights working on the Southlands maps? The biggest thrill with a project

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Interview with Southlands Cartographer Anna Meyer, Part One

As part of the production work involved with the Southlands project, Anna Meyer created some excellent maps! You can read about (and see) her process in this two-part interview! When did you decide to become a cartographer, and why did you make this choice? I’ve always had a fondness for maps since I was a

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Pathfinder RPG Advanced Races: Tosculi Now Available

Whir of Wings, Clash of Steel! The tosculi are alien beings, operating under a shared consciousness and hostile to all but their hive-mates. Their cities are run with a ruthless efficiency and ruled by fearsome queens; any who do not conform are destroyed or driven out. Known as the Hiveless, these outcasts attempt to thrive

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Grand Duchy: Forested Cathedral Is the Traveler’s Sanctuary (Part 2)

Visitors to the abbey may experience any or all of the following; roll a d20 if you wish for the result to be random. Stantannis, a centaur cellarer. He is always eager to share the message that accurate accounting leads to good stewardship of the bounty the green gods provide. Festugal Rime, a gnome master

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Grand Duchy: Forested Cathedral Is the Traveler’s Sanctuary (Part 1)

The Forested Cathedral—often called the Gem of Jerriberg—is the centerpiece of a vibrant abbey that venerates the green gods of Yarila and Porevit. Larger temples buildings exist, notably the Twinned Cathedral in Reywald. Epitomizing the heart of the faith, though, is this sprawling campus, with its vineyards, cultivated fields, meditative fountains, libraries and scriptoriums, open

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Grand Duchy: Grandma Volksleek and the Huginn Shipwrights of Gemport

The black-feathered and sharp-beaked huginn clamber upon the ribbed frames of unfinished vessels in Gemport’s ship construction yard, mallets, saws and measuring sticks in hand. In a town famous for its many skilled shipbuilding companies, the descendants of Grandma Volksleek have carved out a spot of distinction. The cogs of dark wood that leave the

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Grand Duchy: Named Threats of Dornig

Adventurers take heed. Many think the Grand Duchy is solely a place of palace intrigues, where elves and elfmarked scheme and plot. While that much is true, monstrous threats remain. Beware undead guardians of abandoned crypts, crafty wildcats, fiends that lurk in library stacks, and perversions of the natural world. They assail the unsuspecting and

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