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Grand Duchy: Notables of the Northern Coast of the Arbonesse, Part 1

Between the Tilted Tower at the far western extent of the Arbonesse and the outflow from the Neurabon River is a rugged, ruin-littered coastline; in length, well in excess of 600 miles. Beyond the inhospitable shore are cold waters of the Western Ocean that cover like a blue-green blanket the sunken forest scholars now call […]

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Collection of Curiosities: Inside the Room of Silence

The room around you has a silencing effect. What now-quiet items might you find within it, and what effects do they have when removed from the room? You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also

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The College of Gates

The following character concept uses rules compatible with the fifth edition of D&D. Enjoy traveling the planes with a bard from the College of Gates! Bards are consummate wanderers. Where wizards and clerics might spend their lives seeking wisdom or knowledge in the halls of learning or in meditation, a bard knows you have to

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Grand Duchy: Exotic Felines of the Domain

The elves and elfmarked of Dornig have an affinity for felines, yet are wary of them all the same. House cats, especially mousers, are preferred. But exceptional felines serve as familiars and animal companions. Leopards, panthers, and catamounts are admired for their agility and stalking prowess. The noble lion occupies a place of honor upon

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Pulp Archetypes: Dread Laureate

“Now I know the fiendish fable That the golden glitter bore; Now I shun the spangled sable That I watch’d and lov’d before; But the horror, set and stable, Haunts my soul for evermore.” —from “Astrophobos” by H.P. Lovecraft When fearless leader Wolfgang Baur commissioned me for an article on “character tropes and exemplars” I

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Monster Monday: Ilomba

As soon as this yellow-bellied sea snake emerges from the river, it releases an ear-splitting yell. Ilomba     CR 5 XP 1,600 Any evil alignment (same as proprietor) Medium Construct     Init +6; Senses darkvision 60 ft.; low-light vision, scent; Perception +13 Defense     AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)    

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