Delve into the Depths in the Kobold Blog

Your Whispering Homunculus: Twelve Obsessive Collectors (Part 2)

Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere. (So much more than just another bloke in a dress.) Let us continue with our look at twelve obsessive collectors. If you missed our first six delightful characters, you can

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Legendary Locations of Midgard: Dynamic Environments (Part 2)

We continue the look at legendary locations of Midgard in part 2 of the Dynamic Encounters series. Next up is Missala, with its tortured inhabitants. Missala, the Indolent Island (Page 140) The ruins of the diamond palace are on this small island. Long abandoned, its only inhabitants are the pained remnants of the once living.

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Legendary Locations of Midgard: Dynamic Environments (Part 1)

The world of Midgard is filled with wondrous locations, from the Ghostlight Forest in the west to the Dragoncoil Mountains in the east. Some of these extraordinary places present a challenge to those who adventure there, such as the Bleak Expanse with its vicious cold that hampers mundane tasks, or the warped magic in the

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Your Whispering Homunculus: Twelve Obsessive Collectors (Part 1)

Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere. (So much more than just another bloke in a dress.) “Master!” “Do not raise your voice on Starling Thursday, Imp, or I’ll have your mouth sewn shut.” “But master, the

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Transition Scenes: Hacking Story Games for Nontactical Combat and More (Part 2)

Brian continues his look at an option for adding transition scenes to your game by describing how to frame, play, and resolve a transition scene. If you missed the first part, you should read it first! Frame the Scene: Even when the GM suggests the scene, one player should be the focus of the scene. This

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