Delve into the Depths in the Kobold Blog

Victor Hugo "Hic clavis, alias porta" (The key is here, the gate elsewhere) 1871

Victory’s Bestiary: Lich-Touched Siege Kraken Monumentbringer

In the center of a great saltwater sea floats an island necropolis: a city of twisting catacombs, looming mausoleums, and sprawling graveyards rivaling in size the capitol city of the empire itself. It is from this nether citadel that the arch-lich lays his schemes, forever plotting to overrun the shores of civilization with his hordes of

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Rath Modar

Kobold Press Designed Tyranny of Dragons Adventures for the New Edition of the Dungeons & Dragons Tabletop Roleplaying Game

Somehow, words like “happy,” “pleased” or even “excited” don’t do this announcement justice. So just imagine the dazed grins on our faces when we say… …Kobold Press, working as a design studio for Wizards of the Coast, has designed two adventures to support the upcoming Tyranny of Dragons storyline—Hoard of the Dragon Queen (out in August)

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Collection of Curiosities: The Minstrel’s Lute

Sometimes minstrels are up to no good. Or maybe they’re up to every good — who can tell? Perhaps, by checking out the minstrel’s lute, you might find something interesting about this particular entertainer. You can use any of these details as starting points to flesh out some other interesting things if the player characters

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Victory’s Bestiary: Hand of Drought and Famine

From her obex beneath the rotting corpse of the First Titan, a goddess known as Mother Pestilence rules over an endless dust bowl that once was an azure sea teeming with fish the size of carriages. For centuries, the civilizations along the edge of her wasteland have offered Mother Pestilence tribute–the surplus of their harvest–as

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Collection of Curiosities: The Archery Range

Everyone needs practice — including archers. So, where you’ll find archers, you might find a range or practice field. And on that field, you might find interesting things. You can use any of these details as starting points to flesh out some other interesting things if the player characters choose to look around a bit

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Your Whispering Homunculus: Least Guardian Angels

Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere. (So much more than just another bloke in a dress.) “This trotter is hardly a decent replacement for my lovely hand, master.”“Exactly, but it serves a useful purpose. The

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Marc Radle’s Pen & Pixel: Advancing the Lamia

We here at Kobold Press wanted to share the fun news: The good folks at Dungeonmastering.com approached Marc Radle, our esteemed art director, about doing a weekly blog about his work with various companies. Each week, he plans to talk a bit about an illustration from his portfolio, explaining both the brainstorming and the backstory.

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Sir Joseph Noel Paton - I Wonder Who Lived In There

The Paladin: Expanding the Boundaries of Faith, Part V

Through this series, I’ve argued that paladins should not be relegated to a single alignment, and I’ve given rules and advice for playing paladins of other alignments. This installment will detail my rules on playing a paladin who worships a chaotic neutral deity. If you’ve been following thus far, I hope you’ve enjoyed everything up

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Collection of Curiosities: The Barracks Chest

One of the locations characters might enter while adventuring includes a barracks, and there might be some basic chests at the foot of each bunk in those barracks. What’s in them? You can use any of these details as starting points to flesh out some other interesting things if the player characters choose to look

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