Posts by Wolfgang Baur

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Deep Magic: Holy Cats! Cherry on Top

Today has been one of those dream days. The moment before go-time is always a little anxious. I hit the button on the project at 6:30 a.m. and said, “I sure hope everyone loves spellbooks as much as I do.” An hour later, the doubts were gone. Your support for the Deep Magic Kickstarter has been incredible! […]

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Kickstarting Deep Magic: A Possibly Fireproof Tome for the Ages

Today the Deep Magic Kickstarter launches. It’s pretty much my dream project for RPG crunch, which is to say: it’s all about the fire spells, baby! I’ve always loved wizards and clerics, and nothing makes me happier than fireballs coming online, that flame strike spell hitting, or (if I’m feeling especially sneaky) casting the fire

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1,000-Word Rebuttal: Against the Fetish of Progressive Design

This blog hosted “Penny Dreadfuls: Against the Nostalgia Fetish in Fantasy Roleplaying” yesterday, a pleasant-but-perhaps-confused rant against nostalgia in roleplaying game design, and in favor of progress and modernity. Maybe I’m just old enough to see the upside of the conservative worldview, but let me be the first to say “bah, nonsense!” and offer this

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Castle Contest Winners!

The turnout on the Castlespotting Contest was excellent, and I was amazed by your clever deductions and by strong Google-fu of many of the entries. Fortunately, many of the Castlespotting images were submitted by readers and not available online, and that’s where things got interesting… I was flat-out impressed at how many people got 20

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Kobold Quarterly Folds, A New Adventure Begins

It’s a fact that in every fantasy roleplaying game, whether it’s Pathfinder RPG, Dungeons & Dragons, or Castles & Crusades, a kobold’s life is short. They’re wily and quick, but they have few hit points. Sooner or later they go down — fighting. That day has come for Kobold Quarterly magazine. After five years of

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The Kobold World Conquest Challenge

I, Wolfgang Baur, eccentric game designer, receive letters from Kobold fans all over the globe. Kobold Quarterly and Open Design products are being played and enjoyed in North America, South America, Europe, Africa, Asia and Australia. This Fall I will release the Midgard Campaign Setting, a worldbook featuring seven fantastic regions of mystery and adventure. The other

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Interview: Mike Mearls Talks About D&D Next

Our Kobold-in-Chief Wolfgang recently had the chance to interview Mike Mearls, who is the Senior Manager for Dungeons & Dragons R&D at Wizards of the Coast. With the Open Playtest for D&D Next beginning today, we thought you might like to find out more about what’s going on with our beloved roleplaying game. Wolfgang: D&D

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Kobold Guide to Board Game Design Nominated for Origins Award

Congratulations to Mike Selinker and all of the talented authors who contributed their insights to the Kobold Guide To Board Game Design: the book has been nominated for the Origins Award for Best Game-Related Publication! If you’re attending the 2012 Origins Game Fair, I hope you’ll cast your vote for the KGBGD this year. The response

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Teach Your Kids to Game Week: Solo Adventures

DriveThru RPG is promoting Teach Your Kids to Game Week, and the kobolds are 100 percent in favor of it. If we don’t teach our spawn to game, who will defend the warrens when we’re old and enfeebled, and adventurers kick in our doors and try to take our stuff? Those traps aren’t going to

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Audio for “Patronage & Kickstarter” Seminar

Ok, we promised you some audio for this, and thanks to Neostrider, we now have the full audio for this seminar! The participants included Wolfgang Baur, Greg Stolze, Gary M. Sarli, and Daniel Solis. [gplayer href=”https://koboldpress.com/wp-content/uploads/2011/08/Patronage-and-Kickstarter-How-to-Get-Paid-Up-Front.mp3″ ]Patronage and Kickstarter- How to Get Paid Up Front[/gplayer]

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Gen Con: How to Start an RPG Career — Freelancing 101

I’ve probably given the “How to Break into the RPG Industry” talk fifty times at conventions over the years, and the amazing thing is that the talk keeps changing because the field is always evolving. This Gen Con seminar was, frankly, one of the most honest and practical versions of these sorts of panels I’ve

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