Posts by Adam Roy

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Dragons, Dragonkin, and . . . Ostriches?

The PDF of the Player’s Guide to the Dragon Empire is out and on the Kobold Press store webpage, and it is chock full of draconic goodness for gamemasters and players alike. Dragons in fantasy RPGs have always been problematical: Are they mythic and invulnerable beasts as in the Tolkien tradition, or are they 1st …

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The Mad King Plots Against Ye!

Lord Gundark: “You must battle the dragon and rescue my daughter. I will give you one thousand gold!” Lance the Warrior: “No thanks, Lord Gundark, we have plenty of gold. We’ll be taking a pass…” Gundark: “Wait, come back! I might have a quest for a prince held by an aboleth around here somewhere…” Lance: …

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Midgard: A Devil May Rise

Thiloquenn the devil sat patiently in his shadows. Shadows he was used to, but patience was a virtue he was still attempting to practice. Fortunately for the devil, Zobeck is full of shadows. So, Thiloquenn meditated in his wreathing shadows, waiting for his unsuspecting victim. “Ah, here he is…” thought the small, red devil when …

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Tips from the Designing Better Feats and Traits Seminar

Kobolds Wolfgang Baur and Sigfried Trent joined forces at PaizoCon 2011 on Sunday. Their goal for this seminar: They wanted to provide you with some excellent tips and tricks for designing better feats and traits. To help fulfill this goal, we’ve collected the highlights from the seminar and posted them here. What’s the most important …

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The Kobolds Go Adventuring: Saturday Gaming at PaizoCon

Saturday at PaizoCon. You can hear the dice rolling. The Kobold GMs gather groups of players around them, and the fun begins in three different adventures. GM Adam Roy took his two sets of players through adventures called “Redcloak Ruckus” and “Grandmother’s Fire,” and Sigfried Trent ran an adventure called “Gravebinder’s Daughter.” You can see …

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Words of Wisdom for Designers

Stephen Radney-MacFarland, Jason Buhlman, and James Jacobs took the time to tell a room full of rapt gamers and would-be designers how to build rules, characters, and magic that work both for homebrew campaigns and for professional pitches. Some of the highlights from PaizoCon’s Crafting Rules that Work seminar are beyond the jump.

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Midgard: Order of the Septime Lancers

The Midgard campaign setting continues to develop setting, characters, and adventure hooks galore, but the patrons and designers are also venturing into Pathfinder RPG rules material. Here’s one result of that work. The Order of the Septime Lancers The constant warfare and border skirmishes of the Seven Cities spawn many mercenary companies and warrior orders. …

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