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Howling Tower: Setting the Hook

Adventure hooks are the grease that keeps a fantasy roleplaying game campaign moving forward without snagging up between adventures. When hooks work properly, one adventure meshes into another like the cogs in a fine transmission. Players transition from the third adventure to the fourth adventure like Steve McQueen upshifting from 3rd gear to 4th.

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Monsters of Sin: Pride Now Available

Monsters of Sin epitomize the very worst of our natures—and they prey on others’ weaknesses. This fifth book in the Monsters of Sinseries for the Pathfinder Roleplaying Game is devoted to Pride, the unshakeable belief in your own superiority, a sin that festers inside many player characters as their adventures become legend. Monsters of Sin: Pride includes: •

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Your Whispering Homunculus: The Undiscovered Bestiary—Ochre Jelly (Part 2)

Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere. (So much more than just another bloke in a dress.) Cloying Poison Ochre Jelly (CR 7) This ochre jelly is almost certainly one of many that have been deliberately created

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Getting a Grip: Pinning Down Pathfinder’s Grappling Rules (Part 2)

Last week, we started off with the first part of Neal’s article about grappling. Now we wrap this two-part article up with a look at more classes, feat recommendations, and more! Fighter Not to be outdone, the fighter class offers a great grappler build as well. The unarmed fighter (Ultimate Combat, page 48) essentially turns

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Trapsmith: Impromptu Surprises (Part 4)

“There goes my reputation,” Gavin mused. “Renowned trapsmith caught in baroness’s boudoir.” Being spotted by the household guards had been careless. Getting cornered by those same guards in the baroness’s chambers was unforgivable. If they caught him, well, that would be his undoing. Gavin took in his surroundings: he saw a steel mirror and a

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