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Trapsmith: Collapsing Corridors

Trapsmiths only take two levels of security into consideration while working on a project: adequate and excessive. Experienced rogues can attest that “excessive” is the most common level of security. Collapsing Corridor Trap (CR 14) Two adamantine doors seal off a long corridor. The adamantine doors are locked and barred (hardness 20; 80 hp; break […]

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Trapper’s Bane

“It’s gonna be a good haul this year!” Morant shouted to his partner as he clubbed another seal to death, blood spilling to the snowy ground below. “Yeah, they’re plentiful this…” Morant’s partner’s response became a scream as one of the seals unhinged its jaws and then chomped down on the man’s arm, severing it.

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Fumblebee Swarm

Sir Dryw knew something was wrong when the duergar team halted midway through their charge. The leader held up a mailed hand and snarled something in their strange tongue. Sir Dryw shook his sword and shield. The wizard behind him started to say something but fell silent when the duergar turned tail and ran. “Do

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The Last Map of the Cartomancer (Part 1 of 5)

“The Last Map of the Cartomancer” presents a series of magical maps introduced through the escapades of Lan Su’Vavock and Kai Geyser, two sages on the trail of interconnected clues left behind by an ancient cartographer of legend. ___ “That’s not a map.” “It most certainly is.” “No, it’s a potion—and probably a dangerous one

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Wayward Children of the Abyss (Part 2 of 5)

Insular to the point of xenophobia, the peacock spawn interact only sparingly with outsiders, trading for weapons or magical items, but always with disdain as if they believed themselves superior to other beings even in the face of their own often desperate tribulations within the Abyss. Habitat & Society Continually wandering, with no set layer

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