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Full Sleeve Midgard: Variant Gauntlet Witches for Gearforged and Huginn (Part 2)

The gauntlet witch archetype first appeared in Kobold Quarterly #23, offering a vibrant alternate option for playing a witch. This article details the gearforged and huginn racial variants of the gauntlet witch in Midgard. Gearforged Gauntlet Witch Variant: Heavy Gauntlet Witch Racial Archetype Though admittedly extremely rare, heavy gauntlet witches are formidable beings. Combining the […]

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The Laying on of Fists: Feats and Features for Battle Clerics and Paladins

When the party is nose to smoking nose with an evil dragon or a fiend from the pit, they always turn to the clerics and paladins. These divine casters and combatants are, after all, geared toward fighting the forces of Evil (or Good, depending on alignment, and both with capital letters). But if you want

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The Many Spirits of the Shaman: Optional Rules (Part 5)

Designer Margherita provides us with a veritable harvest of options with which to play this week as she wraps up this shaman class series. Alternative Alignment Rule Many shamans can come from barbarian tribes, rather than savage tribes. A multiclass barbarian/shaman would be the ultimate berzerkir (real-world legendary figures who raged in animal form). As

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The Many Spirits of the Shaman: Archetypes for the Shaman Class (Part 4)

Designer Margherita takes us into the world of skinchangers this week. Come walk on the wild side with this week’s exploration into shaman options. Skinchanger Skinchanger shamans goes a step farther in their relationships with the spirits: rather than summoning spirit guidse to fight at their sides, they let the spirit possess them, becoming powerful

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The Many Spirits of the Shaman: Archetypes for the Shaman Class (Part 3)

Designer Margherita explores more options for the shaman class this week. This time, death plays a strong role. Houngan The houngan is nearer than other shamans to otherworldly and divine forces, yet even a houngan doesn’t fully understand these forces. This shaman keeps in contact with the world of the dead, delivering messages and seeking

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The Many Spirits of the Shaman: Archetypes for the Shaman Class (Part 2)

Designer Margherita provides us with another look at the shaman class this week by taking us along the garden path of plant shamans. Those who call upon plants as their allies should not be underestimated. Plant Shaman The plant shaman is a solitary, strange figure gifted with unusual powers linked to the vegetable world.

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The Many Spirits of the Shaman: Archetypes for the Shaman Class (Part 1)

Again, the woman stood in front of the dhampir, her wooden armor beautifully carved with fish and flower motifs. Her blonde hair danced as she shook her head at him. “I told you,” the dhampir said to her. “I’m not changed.” “So you say,” she answered. “And I can see what you’re doing. I can’t

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More Bang for Your Bomb: Turn Your Alchemist Into a Walking Conflagration

When the alchemist class was introduced to Pathfinder in the Advanced Player’s Guide, it captured the imagination of many players. Able to adapt to nearly any situation, the alchemist could fill practically any role in a party due to the arcane potions, mutagens, and the versatile items he can create and use—and, of course, the

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Roachling Background for the AGE System

(Illustration by Blanca Martinez de Rituerto) Skittish but hardy survivors within and beneath civilization’s centers of urban decay. Chad and Josh collaborated on a roachling background that would allow players to play a roachling in their home AGE system game. Josh worked on the mechanics, and Chad helped with the storytelling portions of the background. Take

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