Home / 4e D&D / Page 11

4e D&D

Logan Bonner to Lead Lost City 4th Edition Open Design

Following on Courts of the Shadow Fey, its second adventure compatible with the 4th Edition Dungeons & Dragons Roleplaying Game, Open Design is announcing a new D&D project launching immediately: the Lost City project. Leading the project is former Wizards of the Coast designer Logan Bonner, lead designer on Arcane Power and author of the

Logan Bonner to Lead Lost City 4th Edition Open Design Read More »

Giant Scorpion

In the old days, giant killer scorpions didn’t throw lightning bolts and fireballs. They had to rely merely on bone-snapping pincers and flesh-melting venom. Pine for those simpler days of bloodshed no more! ___ Nature DC 15—Giant scorpions hunt at night, using their large claws to hold prey while injecting paralytic poison. They typically eat

Giant Scorpion Read More »

Inspiring Terrains: Alleyways (Part 5 of 5)

“Inspiring Terrains” looks at encounters—fundamental building blocks that bring together PCs, conflict, and environment. With a little inspiration and a few mechanical bits, it’s easy to make the terrain in an encounter just as memorable as the foes. [Part 1][Part 2][Part 3][Part4] ___ For the fifth installment, we leave the wilderness to explore a shadowy,

Inspiring Terrains: Alleyways (Part 5 of 5) Read More »

Xaldraxis

Born of malice and contempt from corrupted magic, this vile dragon scours the landscape, attempting to sate his unwavering hunger. General Xaldraxis is an ancient dragon commander, having survived since the dawn of man. With a temper forged in a violent age, he emerged victorious after defeating entire swaths of foul creatures, beasts, and monstrosities.

Xaldraxis Read More »

Dead Eyes and Battle Scars (Part 2 of 2)

There’s a flip side to chronic injury. The same experiences that permanently wound adventurers also mold them into superior combatants. Even the most fumbled attack by a paragon-tier PC deals some damage. Below are several feats open to paragon tier characters that reflect this expertise. Ache of Wrath Prerequisite Cleric or Invoker Benefit If you

Dead Eyes and Battle Scars (Part 2 of 2) Read More »

Encounter Codex: Shrine of the Primeval Toad

“Encounter Codex” presents individual encounters that can be quickly slotted into any adventure. They are system neutral and easily adapted to any edition (and other games for that matter) with little effort—just add stats. ___ Patches of ochre fungi illuminate this yawning cavern with preternatural moonlight. A waterfall tumbles from a fissure in the high ceiling,

Encounter Codex: Shrine of the Primeval Toad Read More »

Review: Eureka! 501 Adventure Plots to Inspire Game Masters

It’s really an excellent time to be a GM; companies are falling all over themselves catering to us. The recent releases of the Dungeon Master’s Guide 2 by Wizards of the Coast and the simultaneously retro and forward-thinking GameMastery Guide by Paizo are both excellent sources of advice and tools for running a game, full of

Review: Eureka! 501 Adventure Plots to Inspire Game Masters Read More »

Gleam Shard

Gleam shards are small splinters of the massive crystal found at the blurred edge between the Abyss and raw chaos. They are 3-ft.-long crystalline structures that shift their coloration every few seconds, hurting the eyes of witnesses as they do so. They are content to serve and die for other beings, as long as it

Gleam Shard Read More »

Dead Eyes and Battle Scars (Part 1 of 2)

By paragon tier, PCs have made it out of the neophyte stage and are professional adventurers. They walk with a confident strut, and their words carry the weight of experience. However, one thing always gives away an accomplished adventurer: the numerous scars. In fantasy games, wounds are often a transitory condition, represented through the abstract

Dead Eyes and Battle Scars (Part 1 of 2) Read More »

Ars Apocalyptica Magica: A Review of the Amethyst RPG

Amethyst: Foundations is a cross-genre roleplaying game supplement published by Dias Ex Machina and Goodman Games. It is set in a version of Earth where technology-disrupting magic has returned to a world where humans struggle to survive the fall of their civilizations. The game is based on the 4th Edition of the Dungeons & Dragons

Ars Apocalyptica Magica: A Review of the Amethyst RPG Read More »

Join the Kobold Courier and Earn Loot!

Stay informed with the newest Kobold Press news and updates delivered to your inbox weekly. Join now and receive a PDF copy of Shards of the Spellforge

Join The Kobold Courier

38878

Be like Swolbold. Stay up to date with the newest Kobold Press news and updates delivered to your inbox twice a month.

Scroll to Top