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Midgard Progress, Week 3: Smack-Talkin’ Interviews

It’s been moderately busy in Midgard, with the first — draft-level, not final! — Dragon Age RPG content delivered as part of my Prince of Midgard interview with the Oracle: the Triolan Corsair background. The Stargazer’s World interview expands on that with a short history and discussion of the future plans for the setting. Throw

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Unconventional Dreaming:
A Conversation with Jeff LaSala

Novelist and game designer Jeff LaSala is perhaps best known for his Dungeon Crawl Classics: The Transmuter’s Last Touch and his Eberron novel, The Darkwood Mask. Both of these, it is important to note, involve kobolds. Lots and lots of kobolds. In fact, it is safe to say that Jeff LaSala is a bona fide

Unconventional Dreaming:
A Conversation with Jeff LaSala
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How Would You Stop the Seasons? A Conversation with Kevin A. Ross

Kevin Ross is back. Miskatonic River Press is back. With a Call of Cthulhu license from Chaosium, Cthulhu is once again dreaming, and all across the world, investigators are being scared witless. A veteran horror RPG writer, Ross has contributed to over 30 products, for companies such as Chaosium, Pagan Publishing, and Miskatonic River Press.

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The More Fantastical It Can Be:
Map Talk with Jonathan Roberts

Maps do much more than tell us where we are or how to get where we’re going. Maps tell us about the world they depict and the cartographer who created them. As RPG cartographer Jonathan Roberts says, “A good map should be functional. The primary purpose of any map is to be clear and precise.

The More Fantastical It Can Be:
Map Talk with Jonathan Roberts
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That Sense of Awe, Wonder, and Mystery:
a Conversation with Hank Woon, Jr.

Game designer Hank Woon, Jr. got his start with Demonblade, a 15,000-word adventure that appeared in Dungeon 97. The best part of Demonblade for Woon was that he got to include a new prestige class, the Keshen Blademaster, who hail from the land of Kesh and are fierce enough when encountered alone. And profoundly deadly

That Sense of Awe, Wonder, and Mystery:
a Conversation with Hank Woon, Jr.
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In Praise of External Limitations:
Map Talk with Ralf Schemmann

Ralf Schemmann is a designer for ProFantasy Software Limited. Currently, he works on “styles” for Campaign Cartographer. He is also a web designer and freelance cartographer with a love for classical fantasy campaign maps. “The guidelines I use are generally very loose, since maps vary so wildly,” said Schemmann. “The most important one is probably

In Praise of External Limitations:
Map Talk with Ralf Schemmann
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Tea Leaves! Rat People! Odin!
A Conversation with Greg Stolze

Greg Stolze has worked on games for White Wolf, Atlas Games and Arc Dream Publishing, among others. He’s a game designer with a love of streamlined rules and good storytelling. Stolze, in the words of James Lowder, editor of the Origins award-winning Hobby Games: The 100 Best, has been “a key player in several of

Tea Leaves! Rat People! Odin!
A Conversation with Greg Stolze
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Leaving Room to Breathe:
A Conversation with Steve Kenson

Steve Kenson is a geek—a professional geek. He’ll proudly tell you as much. Case in point: not only did he write three novels about his first Shadowrun character, he also named his company, Talon Studio, after him. Kenson has worked on games and sourcebooks for White Wolf, Wizards of the Coast, and Steve Jackson Games,

Leaving Room to Breathe:
A Conversation with Steve Kenson
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The Simple (Yet Epic) Elegance
of Bruce R. Cordell

If you’ve played Dungeons & Dragons at all in the last decade, you’ve probably run into Bruce R. Cordell’s work. And if you’ve used his gaming books or run his adventures, you’ve probably noticed that there seems to be some larger—some epic—arc connecting it all. If you’ve ever met him at a con or online,

The Simple (Yet Epic) Elegance
of Bruce R. Cordell
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