The great minds at Critical Hits have interviewed Joshua Stevens, the KQ regular and Open Design leader of The Red Eye of Azathoth project.
It’s a quick interview that covers Josh’s inspiration (hint: a bar napkin may have been involved), why Open Design projects have been so successful, and likely patron contributions to the project.
Also, samurai and tentacles and the ancient lore that summons soul-destroying creatures from beyond. Might want to avert your gaze from that bit.
2 thoughts on “Interview with Joshua Stevens”
Excellent interview, Josh!
Nice! I wonder if the Red Eye will go PFRPG or 3.5…